Translate tool?
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 From:  ed (EDDYF)
9858.10 
mr - You also have the Alignment Tools: Horiz Center, Top, Bottom, Vert Center, Left, Right

My experience is that 90% of the time I need to move an object, it is in relationship to another object. Side by side, one on top of another, centered to each other, etc.

I easily use the alignment tools more than any other tool in MoI.

BTW - I'm not a fan of gizmos. I don't consider them nearly as precise or fast as MoI's tools.

I suggest practicing moving, rotating, snapping and aligning objects to get the hang of it.

My $0.02 worth for the day :)

Ed Ferguson
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 From:  Frenchy Pilou (PILOU)
9858.11 
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 From:  fcwilt
9858.12 In reply to 9858.8 
Hi,

What are we looking at there. I've never seen that in MoI before.

Thanks.

Frederick
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 From:  Michael Gibson
9858.13 In reply to 9858.12 
Hi Frederick, that "wheel mode" rotation will turn on if you click (press and release) on the rotation grip of the 2D edit frame instead of drag on it.

- Michael
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 From:  fcwilt
9858.14 In reply to 9858.13 
Hi,

Thanks for the reply.

Moi never ceases to amaze me with all the things it does that I have not yet learned.

Frederick
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 From:  Michael Gibson
9858.15 In reply to 9858.7 
HI mr,

re:
> I'd still suggest you consider a gizmo as an optional preference to ease the poly folks orientation.

It is something that I would like to add, it just has not been a priority so far because in NURBS modeling you don't work by pushing points around in 3D like you do in a poly modeling program. The 2D edit frame has been a higher priority since NURBS modeling (when done with its maximum effectiveness) does involve a lot of 2D curve manipulation.

You can do some simple accurate things with the 2D edit frame that are not possible with a 3D gizmo, here is an example:


Also it is way more "low profile" than a gizmo so it can stay on all the time without getting in the way.

- Michael
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