Ship hull tutorials
 1-20  …  81-100  101-120  121-129

Previous
Next
 From:  Frenchy Pilou (PILOU)
9819.121 In reply to 9819.119 
Don't hesitate to "inflate" your object before the Booleans operations!

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
9819.122 In reply to 9819.119 
Hi Gord,

> Sometimes though, swept rails just won't boolean into another solid surface, whereas others had
> no problem. See the two rails on his one.

Similar to how it is difficult to intersect a surface that skims right along another surface area it can also be difficult to have skimming edges like you've got here:



Another problem is in this area where you're trying to boolean there are some microstructures:




It will probably be difficult to do a boolean cut that has to try and intersect through that messy area.


> And why, when you boolean does the object sometimes disappear?

Part of the sequence of doing a boolean is it intersects the 2 objects and then needs to gather well formed closed intersection curve results which it then uses to partition objects into different pieces. If it was not able to get a good closed intersection then it can get confused about how to divide pieces up. The pieces that disappear were being classified as being in the volume that is to be discarded. If there are a lot of little tiny fragments in the area that is being intersected they can get partially glommed together and that can impede getting a well formed close intersection.

So it's not good to do repeated booleans of pieces that are kind of close to being aligned but just a little bit off, that can make those little slivery pieces.

- Michael

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
9819.123 In reply to 9819.119 
That's basically a problem area to work with since these original hull surfaces didn't align very precisely here like I was talking about earlier above:



This area at the top of that juncture now has problems with edges not meeting up with each other very closely and that kind of loose tolerances will tend to increase "glomming together" in intersections through those spots.



If you're going to be doing more stuff along those joining areas then it's good to get them aligned cleanly from earlier on, it helps to avoid problems further down the road.

- Michael

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Gord (NEOMEGA)
9819.124 In reply to 9819.123 
OK, thanks. I moved it away from the little parts as it worked. However, on another part, when I boolean, it suddenly deletes the structure for some reason! What happened?

I slowly learn!

G
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
9819.125 In reply to 9819.124 
Hi Gord,

> However, on another part, when I boolean, it suddenly deletes the structure
> for some reason! What happened?

If you post the model I can take a look. It's hard to guess what might be going on without the model.

But it's probably related to those problem spots with micro faces and edges that don't connect to each other very accurately like I was talking about above.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Gord (NEOMEGA)
9819.126 In reply to 9819.125 
Could be that, if that happens. I've redesigned that bit now and put the rails on if a slightly different place. All a solid!

G
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
9819.127 
Minutes 14.00 and following..


Minutes 2.30 and following


Minutes 7 and following

EDITED: 13 Jun 2020 by PILOU

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
9819.128 
Polycad if free! ;)
http://www.polycad.co.uk/ Import Export IGES so entierely Moi3D compatible! ;)
https://moiscript.weebly.com/polycad.html French version of the site ;)

Just a part of an huge prog!


  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
 From:  Frenchy Pilou (PILOU)
9819.129 
They are progressing!

---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All

 

 
 
Show messages:  1-20  …  61-80  81-100  101-120  121-129