Hi Gord, re:
> Except when I try to join, it won't have anything, but when I try to boolean it on,
> it simply disappears leaving the profiles and rails
So to use Join you can't join something in the middle of another surface, you can only use Join to glue an unattached edge to another unattached edge. So you would need to cut a hole in the hull surface in order to get it set up for Join.
The sweep actually didn't go too well, it's not a solid, it's got a kind of twist in it:
Also that's not a good setup for doing a boolean, back in this previous post ( http://moi3d.com/forum/index.php?webtag=MOI&msg=9819.102) I wrote:
"Yup, that should be possible. But one thing to watch out for is when you make the sweep make the sweep push halfway through or at least a little ways through the hull. Don't make something that has a flat edge that just barely skims right along the same surface area of the hull because such things can be difficult to intersect with booleans."
Your case here is a good example of what I was trying to describe not to do - to set up something that will boolean well, don't make your sweep have a flat edge that is going to make a surface that skims along the hull surface:
That's inside flat piece is close to the hull surface, but it is not going to be exactly the same shape as the hull. It's going to kind of dip in and out of the hull by small amounts and that makes for a really complicated intersection between those surfaces. You need to make the sweep sink in a ways past the hull surface, not have a piece of it that skims right along its surface area.
I think the twist problem with your sweep probably comes from having 2 sweep profiles that have a different number of segments in them. Can you post the curves you used for the sweep so I can check those out?
- Michael
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