Wayne,
"It has many more features that Max Smirnov removed for compatibility with MoI. WebGL would be nice to have in the Node Editor."
Can you expand on this?
Are you talking about incorporating materials and light effects into NE.
Would there be any implication for modelling?
There are a number of other advancements to litegraph that could be useful inclusions to NE.
I raised this some time ago regarding groups ( http://moi3d.com/forum/index.php?webtag=MOI&msg=7713.865) but also UI controls on the node themselves could be a game-changer.
Also, I have been thinking for awhile about how Growth algorithms such as reaction-diffusion may be implemented in NE. These morphogenic (Evo-Devo) styles of motifs are defining characteristic of our contemporary visual culture in much the same way as Mondrian's primary coloured compositions were to International style I modernism.
https://awesomeopensource.com/project/jasonwebb/morphogenesis-resources
https://thecodingtrain.com/CodingChallenges/013-reactiondiffusion-p5.html
The problem being that these algorithms generally deal with pixel manipulation rather than points in space connected by lines.
Having looked again at webglstudio.org I wonder if there could be something akin to its "Visualization" node, in which an algorithm could be run (evolve) and halted at a point of the users choosing, and this node linked to your "ImgSampler" node, to be output as a heightmap?
Anyway, I may be revealing my lack of knowledge here, but is this something that would even be possible someway down the track?
James
James
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