Node Editor • Object Orientation
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 From:  Whiteman Dynamic (TIM_WHITEMAN)
9798.12 In reply to 9798.11 
Yes! The free Rhino magazine coverdisc was a huge inspiration to me and I loved learning the software. I'm really showing my age when I admit that I first got started in 3D from a free 3.5" coverdisk (floppy!) for "Imagine 3D" on the Amiga! :D I think around 1994!

ZBrush is great once you get past the unusual workflows and slightly unintuitive UI. I love ZBrush though, I really don't think there is a better organic modelling software in my humble opinion. Creating beautiful, free-flowing organic forms and then converting them for import into MoI as Breps is such a pleasure. I completely understand why you would've preferred to explore the organic modelling of ZBrush than the "industrial" style of other softwares. My tastes are probably somewhere between the two. That's why I love James's node editor work (@nodeology) so much, it's that inspirational mix of organic with industrial elements that we see in modern design, especially automotive. I remember the first time that I discovered MoI, it was a revolution for me in terms of technical creativity, the fact that I could model without even having to think about topology, edge loops, quads, all that time-consuming nonsense. I completely agree with you Pilou, that MoI is by far the most relaxing and has the best user experience of any software I have used, I love its simplicity. Exactly the opposite of ZBrush! :D

Rhino has been around for such a long time as a dedicated NURBS modeller, I really wish I had stayed with it longer, it would've complimented my MoI workflow so much.

Thank you for suggesting your ZBrush site. I've had a good look around and enjoyed your content! :)
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 From:  Frenchy Pilou (PILOU)
9798.13 In reply to 9798.12 
Remember when i made my avatar twenty year ago for a ZBrush challenge in less of one minute! :)
(with the famous texture 47 i believe)
Here original *4 size by the incredible IA of the Free Deep Image! https://deep-image.ai

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