A brief thing, without any controversy.
I have seen this continuous comparison for years and all to say that one is more suitable than others software and is true but saying is horrible or other like is an insult to the all people working on these software maybe is more adapt I don't like UI is comprehensible , as you can read from my comments I do not urge or try to convince anyone nobody to use Blender but I would avoid giving certain judgments on something just because I am unable to use.
This also happens with moi3d where some people think they are doing things magically without knowing about NURBS.
And you also seem to be saying things without knowing the story, since Rhino was programmed by Michael.
I used and bought rhino 2.0 and is the same with more feature. I have upgrade to the version 3.0 and left for others Mechanical CAD, SolidEdge, for professional works, Now I totally changed my job.
And I use Blender since 2000 and I made many thing that are impossible for people even right now.
The History of Rhino
May 1992 - First meeting with AG. Applied Geometry (AG) came to us for assistance in integrating their AGLib, NURBs geometry library, in AutoCAD. AG customers included Alias Research, Spatial, Honda, and Tecnomatix.
Jul 1992 - First prototype in AutoCAD after about three days of work
Nov 1992 - McNeel/AG agreement to develop AccuModel, NURBs modeling for AutoCAD. McNeel would do the marketing and AG would do all the development. McNeel would provide AutoCAD development support as needed.
Nov 1992 - Michael Gibson hired as an intern. He brought Sculptura, a mesh modeler that he had done as a class project.
Mar 1993 - Sculptura released
Mar 1993 - McNeel takes over as the lead on the AccuModel development
Jul 1993 - First prototype of Sculptura 2 ready for NURBs
Nov 1993 - Sculptura 2 nicknamed Rhinoceros
Jan 1994 - New McNeel/AG agreement. McNeel licensed AGLib from AG and AG was to provide the needed AGLib enhancements and maintenance.
Apr 1994 - Rhino beta released on the Graphic Alternative BBS. This was our first version of a public beta program.
May 1994 - Dr Dale Lear hired from AG. We had found that we needed in-house geometry expertise to develop the functionality and usability needed by our clients.
May 1994 - Alias Research agrees to purchase AG. Alias was AG's largest customer and they felt that one of their advantages was the geometry technology.
May 1994 - First commercial products completed using AccuModel. Ed Monk & Son Naval Architect released an 82-foot sports fishing boat.
Jul 1994 - Geometry development begins in earnest. Alias didn't seem to be interested in the geometry library business.
Aug 1994 - Sculptura renamed Rhinoceros after it was determined that we would not be able to resolve the trademark problems with AccuModel
Aug 1994 - Private showing of Rhino at SIGGRAPH
Nov 1994 - Sale of AG to Alias final
Mar 1995 - McNeel provides Alias with first installment of geometry technology
Jun 1995 - Alias purchased by Silicon Graphics
Jun 1995 - McNeel receives the last update of AGLib
May 1997 - Last build of AccuModel for AutoCAD. As the Rhino product progressed we decided that it would be better to focus on the Windows version.
Sep 1997 - 50,000 beta sites and growing fast without any promotional effort on our part
Jul 1998 - 100,000 beta sites
Jul 1998 - Announced October release at SIGGRAPH
Oct 1998 - Rhino version 1.0 released
Dec 1998 - First 5,000 shipped
Jan 1999 - Japanese version released
Jan 1999 - First public beta of 1.1 released
Jan 1999 - First European reseller meeting in Barcelona
Mar 1999 - First third-party book on Rhino published
May 1999 - Korean version released
Aug 2000 - First public beta of Rhino 2.0 and Flamingo released
Aug 2001 - Rhino 2.0 shipped
Full link here
https://wiki.mcneel.com/rhino/rhinohistory
Below NURBS CARs made in Blender in the years between 2001-2003 when we was a few people, now Blender is used in movie for VFX, games and much more and by many studios around the world and is supported from big company.
The problem isn't the software but some times the lazy people.
and here wash i doing now a big assembly of Yacht this model is underdevelopment with over 1000 parts. And Blender is my CAD that I use for developing surfaces to export in others CAD with the help of my own workflow.