NURBS problem (continuity?)
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 From:  highlander
9774.6 
Hi,

I try to explain in deep the problem about continuity.

I want to recreate a neck of a bass with loft "loose" and profile "refit" and this is the best form that I'm able to realise.

There are some artifacts in the mesh, especially at the end in round part.

Are there any tricks or techniques to resolve these problems?
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 From:  Michael Gibson
9774.7 In reply to 9774.6 
Hi highlander, the artifacts come from trying to generate too much all in one single surfacing operation. In general one surface should correspond to one broadly shaped smooth area. Things like the tight bends on the edges should usually be done as a fillet operation later rather than trying to incorporate it into the loft.

If you can post a .3dm model file with your current model that would help to try and give you some more feedback on it.

- Michael
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 From:  Michael Gibson
9774.8 In reply to 9774.6 
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 From:  highlander
9774.9 In reply to 9774.7 
Hi Micheal, as requested please find attached 3dm file.

Thanks!
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 From:  highlander
9774.10 In reply to 9774.8 
Now I try to learn something!
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