Flow command
 1-18  19-22

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 From:  Michael Gibson
9766.19 In reply to 9766.18 
Hi Tony,

re:
> How do you view that sideways mesh view command you see in the video?

I have a keyboard shortcut set up to save to a polygon mesh format, the shortcut is set up like this:

SaveAs c:\test.obj

- Michael
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 From:  Tony77
9766.20 In reply to 9766.19 
Thanks Michael
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 From:  Tony77
9766.21 In reply to 9766.20 
Michael what kind of settings do you recommend for eportation for surfaces that are regular enough for rendering?
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 From:  Michael Gibson
9766.22 In reply to 9766.21 
Hi Tony,

re:
> Michael what kind of settings do you recommend for eportation for surfaces that
> are regular enough for rendering?

Well it depends on the particular geometry involved.

The main thing to use is the angle parameter - that measures the angle between surface normals at polygon vertices and if it is beyond that angle value it will subdivide it further. So for example an angle value of 5 will subdivide until surface normals are less than 5 degrees apart. This will make a denser mesh in areas with tighter curvature.

However, a surface that is pretty large but also only shallowly curved (like you have here for example) can not get enough refinement from the angle measurement alone. For that case then you want to introduce additional dividing by using the "Divide larger than" parameter. That takes a distance value and subdivides polygons that are larger than that distance across. So you want to put in some value proportional to your overall object size like if your object is 10 units across try a "divide larger than" of 0.1 and see if that gives you enough refinement or not. If not go lower in steps.

But generally start by moving the slider around which controls the angle parameter.

- Michael
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