I wrote a canal surface/sphere sweep script, but it did not work.
MoI did not like my vector math, which was likely due to my error(S). :-)
It is hard to understand the vector/scalar formulas in various math papers. Notations vary.
I'll revisit the faulty script, but first, have reverted to a special case of the spheres/envelope being tangent to the plane z = 0.
For this simple case, the characteristic circles for the modWedge can be manually built in MoI4, say for 21 points, by using tangents and mirror and circle factory and Loft.
I'm slowly working on a simple script version...
The sphere sweep is often NOT the same as a circle sweep.
(The resulting modWedge does not like to boolean union or trim with the Reuleaux tetrahedron, which is another story.)
The new MoI4beta curve methods, such as crv.dropPoint( pt ),
and crv.evaluateTangent( t, 2 ) are very useful.
So: Is the second derivative at NURBS parameter "t" associated with point on the curve <<<Equivalent>>> to the Normal at the point ?
(un_normalized) ?
- Brian
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