Car modelling
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 From:  Tony77
9749.34 In reply to 9749.33 
Hi Tim .... what technique would you use to draw it?
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 From:  Frenchy Pilou (PILOU)
9749.35 
Another approach

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Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Mauro (M-DYNAMICS)
9749.36 In reply to 9749.35 
Hi Tony

A good idea could be to post the entire car, i mean the picture you posted in the beginning,not just a part of it
Are you modeling a real car or a concept?
Burr,as usual,showed us a good solution
I suggest you to follow Zarkow's method,it allow you to do more complex shapes,like actual cars
You have also ED's method,using Max Subd inside Moi
Here two links to other methods
take a look at the Vimeo video inside first to have more ideas

http://moi3d.com/forum/index.php?webtag=MOI&msg=5601.1

http://moi3d.com/forum/index.php?webtag=MOI&msg=6512.1

Once again,this is modeling for fun,not for manufactoring ;)


M
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 From:  Tony77
9749.37 In reply to 9749.36 
Hi Mauro ... here is the whole car

https://it.wikipedia.org/wiki/File:Peugeot_206_02.jpg

and thanks for the tutorials .... really be done !!

EDITED: 7 Apr 2020 by TONY77

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 From:  pafurijaz
9749.38 
I keep repeating there are no tricks, but only a lot of construction work, this example is made trying to create decent curves for the contours of the surfaces, it is nothing exceptional but it makes you understand the right method, I see many who propose work flows, with subdivision surfaces but so you lose any kind of precision in creating surfaces ..


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 From:  pafurijaz
9749.39 In reply to 9749.38 
And the last thing take a look on the professional high-end software for car surfacing like ICEM surf or alias, below some video where you can see the hard work needed to get a well smoothed surfaces.

icem surf bmw x6 2009 side repeater modeling


Autodesk Alias Tutorial - Car Modeling in Alias Part 1

EDITED: 8 Apr 2020 by PAFURIJAZ

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 From:  BurrMan
9749.40 In reply to 9749.36 
Zarkow. Yes, Zarkow. Find the Zarkow video's.

His work is very clean.
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 From:  Tony77
9749.41 In reply to 9749.40 
If I'm not mistaken are the videos that Pilou posted
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 From:  BurrMan
9749.42 In reply to 9749.41 
In the Wikipedia image of the car you posted, That beam area runs along the entire path. It is just cutoff by the headlight cutout.

So trying to model that beam to stop short is making it difficult on yourself.

In Michaels method shown, you would just make a headlight object to cutout to "Stop the beam"..... It is ok to have it go past the point, initially....
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 From:  Tony77
9749.43 In reply to 9749.42 
Yes burrman I tried in various ways but I can't ... I'll try again :)
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Message 9749.44 deleted 8 Apr 2020 by MICHAEL GIBSON

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 From:  Frenchy Pilou (PILOU)
9749.45 
For patient before the soon tuto bout the above Jaguar model...

This one is made in pure Moi modeling (not by me:) with principally Gordon's function!
He's got 45 more to go!!! I will put the original size when tuto will be released ;)

EDITED: 8 Apr 2020 by PILOU

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 From:  Tony77
9749.46 In reply to 9749.45 
Thank's Pilou ;)
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 From:  feirui445
9749.47 
I found a way , move the point to build the surface of the car fender.








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 From:  Tony77
9749.48 In reply to 9749.47 
Thank's hl (FEIRUI445) I will also try this method ... thanks
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 From:  Frenchy Pilou (PILOU)
9749.49 
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 From:  Tony77
9749.50 In reply to 9749.49 
Thanks Pilou :)
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 From:  Tony77
9749.51 In reply to 9749.50 
Sorry Pilou what is it about the gordon feature?
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 From:  Frenchy Pilou (PILOU)
9749.52 In reply to 9749.51 
The author said he used principally NetWork Moi Function (in French Moi version = Gordon ) ;)
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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