In many cases I think the approach here is wrong. I would suggest that you model the whole side of the car, without wheel wells. Then you will have tangent surfaces. The fewer surfaces that you have to create, the fewer problems you will have to resolve. When you have what you want, it is simple to 'Trim' the wheel wells and doors. In the same way, it is often easier to extend a surface beyond what is desired and then 'Trim' it to get the end result. 'Network' has a tendency to go a little off at edges, especially if there is much curvature, and if you extend the surface and then cut off the area near the edge you will sometimes get a better result. Things like fender flares can be added later, and as shown, you can make a surface outside of the model that will let you use 'Blend' between that and the surface-to-keep. If you do have two surfaces that do not go together properly, try 'Project'ing curves onto both surfaces. 'Rebuild' the points on these curves, to get the minimum number that will keep the shape that you desire. Where curves come together at an intersection, adjust the points on either side of the intersection so that they will be in-line, i.e. a straight line will connect three points, the middle point on the intersection. Then you can use 'Network' and all should be good. Regretfully, it takes a lot of experience before one has a certain "feel" for the process.
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