CNC milling service from polygons (STL file)
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 From:  Michael Gibson
9707.9 In reply to 9707.5 
Hi mdesign,

re:
> Please tell me:
> Is it possible to import OBJ to Moi without changing it to Subd? I can`t find script for this.

There is a converter script on Max Smirnov's file archive (go to http://moi3d.com and then the Resources page and then find the link to Max's file archive), but it will convert each polygon into an individual flat trimmed plane and that is not how NURBS models are expected to be configured.

There is also an OBJ to 3DM wireframe converter on the Resources page as well, that will convert an OBJ file into a .3DM file with a line segment made for each polygon edge.

Neither of those will convert your polygon model into a normal NURBS structure, at best you would use it as a visual guide while you reconstruct the model.



> I have all parts in Subd but after importing parts to build that piece I have
> to dealt with many errors in MoI after booleans operations.

Can you please post the model files of a small area that has these problems before you do the booleans?


> Is there any affordable app which will convert Subd to NURBs and do some booleans on it
> without generating errors (on fly)?

Yes, MoI can do this but your sub-d meshes will need to be well formed, no things like degenerate or self intersecting polygons.

- Michael
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 From:  BurrMan
9707.10 In reply to 9707.5 
Hi M,
""""""""""super precision is not so important""""""""""""""

The "precision" isn't nessasarily speaking to cutting things at .0001 tolerances.

It is more relating to things like the "Locating pins" you have there. Drilling a hole and sticking a pin in it, is not so easy, when you add "6 pins"

Your mold wont just "slip together". unless you cut slop. Then your mold is sloppy.

To reverse engineer that in CAD, I would just design that block with it's angles, and add the pins. (Leaving the cavity core part as just planes that go across) Pretty simple in MoI.

Then, you can cleanup your poly model by just deleting all the faces that aren't part of your cavity.

You can then import the 2 parts (STL Cavity and NURBS Mold.

Cut the NURBS parts. Then mill the cavity into the surface of that.
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 From:  BurrMan
9707.11 In reply to 9707.10 
So, you would end up with this as a parted mold:



The parting line and Pins are good matches and will cut properly

Then all you need is the STL "Cavity portion" to cut.

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 From:  mdesign
9707.12 
1) I`ve tried to import obj to carve it into mold template made in MoI - OBJ was to heavy even after decimation - I can`t go lower. It was very brilliant idea but it`s too heavy to work in that way
2) I`ve tried to export subd for Michael but file has got 300MB, I can`t do booleans merge on it (at all).
3) When I`ve builded that mold I controled all draft angles and pins are directed in same angles like parts inside mold. I don`t know how in MoI I may control those draft angles (in polygons I check it inside Zbrush and create locators which can change world orgin and world direction temporary. I work on many different direction to be sure that every part has got right angles).
4) I know that should be created from scratch in MoI3d but I`m working over few million polys scans creating those parts and I have very low budget that`s why I`m doing it in that way. In other way I would bought Alias, Geomagic Wrap/Design X and Solidworks. I`m doing it with low budget and I produce many parts in that way.

Thanks for your tips.

EDITED: 4 Mar 2020 by MDESIGN

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 From:  Michael Gibson
9707.13 In reply to 9707.12 
Hi mdesign,

re:
> 2) I`ve tried to export subd for Michael but file has got 300MB

It sounds like it is a very dense file in its sub-d cage. Is it made up of all quads or is it triangles?

The MoI converter is more oriented towards converting sub-d models with a relatively sparse sub-d cage (with all quads) that was created by someone directly modeling the sub-d cage controlling edge flows, not for high density scanning conversions.

For something like that you're probably not really looking for a sub-d conversion, you'd need to look more for point cloud/high res scan data conversion. Those are pretty different kinds of data. MoI's converter is not meant for processing high density point cloud type data.

You might check out some of the reverse engineering plug-ins for Rhino at:
https://www.rhino3d.com/resources/#tabs-17

But if your model geometry has a lot of little high frequency bumps in it requiring millions of polygons in the sub-d control cage, it may just not be very suitable for conversion to CAD surfaces at all though.

Can you maybe show some of what your sub-d mesh structure looks like?

- Michael
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 From:  mdesign
9707.14 In reply to 9707.13 
This is how to looks whole thing:






What about that ReSurf? Is it same conversion from poly to subd as in Moi3d or maybe better?

http://www.resurf3d.com/Objmesh2solid.htm
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 From:  Michael Gibson
9707.15 In reply to 9707.14 
Hi mdesign, what about these areas here, are they part of what you are trying to convert? Because those areas do not have a sub-d topology structure to them:



When you do the conversion into MoI make sure you are not including those non-sub triangle mesh areas and also make sure you're exporting the level 0 control cage for your sub-d objects and not a mesh that has subdivision applied to it instead of just the control cage.


> What about that ReSurf? Is it same conversion from poly to subd as in Moi3d or maybe better?

I think it's a pretty different process, if I remember right it's more like retopo where you sketch out some patch boundaries along a polygon mesh (not sub-d just a plain static triangle mesh) and it fits surfaces to the polygons. I haven't looked at it for quite a while so it may have more functionality now like some kind of auto re-topo stuff in addition to manual topology tracing.

The MoI converter is for sub-d only and exactly converts the limit surface of the sub-d model to NURBS surfaces.

ReSurf could be good for those non sub-d triangle meshes indicated in the above arrows. You should not be running non-sub-d stuff like those through the Moi sub-d converter.

If you want to e-mail the .obj file to me at moi@moi3d.com (using some file transfer service, like dropbox, wetransfer, etc...) I could take a look at it and maybe give you some ideas on what things are problematic.

- Michael
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 From:  mdesign
9707.16 In reply to 9707.15 
Thanks Michael I will send it to you but I should prepare it before because it`s not prepared to imitate a real problem. I need to change cutters. It takes some time (I`ve already tried this few months ago). Some cutters are not in subd because my production was pure polygonal. I need to change it and then I will try to do that test properly. Next I will send it to you. Thanks it`s very kind that you want to look at it.

Those triangles is a background scan :) (it`s not related with import subd meshes to MoI)

From that site it looks that is a rather subd conversion to cad than triangle mesh 2 cad: http://www.resurf3d.com/Objmesh2solid.htm (please look on images).

Thanks for all info. Thanks Michael also for that Rhino plugins link.

EDITED: 4 Mar 2020 by MDESIGN

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 From:  chrisd (CHRIS_DORDONI)
9707.17 In reply to 9707.16 
Objmesh2solid is not a reverse engineering tool. It is useful for less precise conversion only and will not produce accurate results compared to the original mesh data.
Quoting from the product description:
"the NURBS surfaces here do not fit to the OBJ mesh"

EDITED: 4 Mar 2020 by CHRIS_DORDONI

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 From:  mdesign
9707.18 In reply to 9707.17 
I`ve understood that quote as: Subd always does not fit to unsubd mesh. Subd is smaller.
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 From:  BurrMan
9707.19 In reply to 9707.18 
I have resrf3d.... it is more of a "drape" surface.

If you want to see its results, i'll run it through for you.

I also have a cnc software if you want me to look at toolpathing it too
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 From:  mdesign
9707.20 In reply to 9707.19 
Thanks,
have you heard about http://www.grzsoftware.com/ MeshCAM software. I`ve heard that is good for STL milling. Is that true?

I won`t bother you with that. It`s nice to have your opinion (as an user).
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 From:  BurrMan
9707.21 In reply to 9707.20 
Yes, have known a little about meshcam.

Nothing wrong with it. It's an affordable, simple toolpather.

Nothing about what i have been discussing is really "software" specific....
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 From:  mdesign
9707.22 In reply to 9707.21 
OK, thanks, understood.
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 From:  Michael Gibson
9707.23 In reply to 9707.22 
Hi mdesign, I think you're probably running into some of the same stuff we discussed previously here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=9541.4

I would think you should be able to boolean stuff with tightly bent corners like that but it's pretty unlikely that calculations involving surface offsets (which includes filleting) is going to be able to cross over such tight bends in small concentrated areas like your geometry has.

That's more related to those kinds of shapes being difficult to process, not exactly whether it was created in sub-d and converted to NURBS or modeled in NURBS initially.

If you built something with those kinds of tight bends in it directly in NURBS you'd see the same kind of problems.

Typically in CAD those smallest tightest fillets are added in at the end, you usually don't want to have them baked into your geometry already and then try to do filleting or shelling on top of those.

- Michael
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 From:  mdesign
9707.24 In reply to 9707.23 
Thanks Michael. Sorry for doubling posts. I'm spinning around.

EDITED: 7 Mar 2020 by MDESIGN

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