Hi mdesign, what about these areas here, are they part of what you are trying to convert? Because those areas do not have a sub-d topology structure to them:
When you do the conversion into MoI make sure you are not including those non-sub triangle mesh areas and also make sure you're exporting the level 0 control cage for your sub-d objects and not a mesh that has subdivision applied to it instead of just the control cage.
> What about that ReSurf? Is it same conversion from poly to subd as in Moi3d or maybe better?
I think it's a pretty different process, if I remember right it's more like retopo where you sketch out some patch boundaries along a polygon mesh (not sub-d just a plain static triangle mesh) and it fits surfaces to the polygons. I haven't looked at it for quite a while so it may have more functionality now like some kind of auto re-topo stuff in addition to manual topology tracing.
The MoI converter is for sub-d only and exactly converts the limit surface of the sub-d model to NURBS surfaces.
ReSurf could be good for those non sub-d triangle meshes indicated in the above arrows. You should not be running non-sub-d stuff like those through the Moi sub-d converter.
If you want to e-mail the .obj file to me at moi@moi3d.com (using some file transfer service, like dropbox, wetransfer, etc...) I could take a look at it and maybe give you some ideas on what things are problematic.
- Michael
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