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 From:  Axel
9691.3 In reply to 9691.2 
Hello Michael,

that's great to read this is considered to be changed. And yes, it makes sense to have image functionality in one and the same menu and not in two.

Maybe having an arrow icon and clicking on that opening the align and move menu, same what you made for the styles where a small window opens for further options.




Thanks,


Axel
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 From:  Michael Gibson
9691.4 In reply to 9691.3 
Hi Axel,

> Maybe having an arrow icon and clicking on that opening the align and move menu, same what you
> made for the styles where a small window opens for further options.

That might be possible, that also kind of implies that there would need to be the concept of a selected item on the list which also would be a new thing for the scene browser as well.

The other problem is that currently starting the View > Image command is what enables background images to be editable by dragging and scaling them around inside the viewport. Then when you are not in the command they stay out of the way. So if the View > Image command goes away there needs to be some alternate mechanism for that.

So there's a fair number of things to be dealt with but it does seem better overall to have lists of things accessed by the Scene browser rather than in individual separate commands.

- Michael
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 From:  Axel
9691.5 In reply to 9691.4 
Hi Michael,

that sounds logically and what we discussed some time ago, that popping up windows is not the style of MOI, at least when you have a lot of such popping menu windows. But I like the way you managed the integration of the scene browser.

One more thing fits here well: do you think it would be possible to put the lock/unlock function into the scene browser as well? Please teach me if I am wrong and the possibility to lock or unlock objects is already there. You could shift it from the upper menu to the scene browser -> objects.

Cheers,
Axel
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 From:  Michael Gibson
9691.6 In reply to 9691.5 
Hi Axel,

re:
> One more thing fits here well: do you think it would be possible to put the
> lock/unlock function into the scene browser as well? Please teach me if I am
> wrong and the possibility to lock or unlock objects is already there.

You can use the Scene browser to do lock/unlock, it's done by holding down the Ctrl key when you click on the left-most area, where the eye icon shows for hide/show. The eye will switch to a lock for locked objects.

- Michael
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 From:  Axel
9691.7 In reply to 9691.6 
Hi Michael,

thanks for the guide!



Cheers,

Axel
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