C3D B-Shape
All  1-5  6

Previous
 From:  PaQ
9678.6 
Wondering how it solves more organic surfaces, like a face or a sculpted object, where the mesh topology is a 'mess'.
The process seems to recognize shapes like circles, tubes, spheres ... but the examples are really mechanical. How does it reconstruct trimmed primitives. The algo would have to inverse engineering models.
Seems too good to be true :O)
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All

 

 
 
Show messages: All  1-5  6