Color Gradient script?
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 From:  Frenchy Pilou (PILOU)
9676.61 
Terrific of simplicity and very efficient!

---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  amur (STEFAN)
9676.62 
Working on a loxodrome sphere. :-)

loxodrome

The gradient script is awesome!!!

Regards
Stefan
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 From:  amur (STEFAN)
9676.63 
Hi all,

Maybe some of you have noticed that the superb Gradient script uses 0-100 percent for hue (H)
instead of the commonly used 0-360 degrees for hue (H). So, to choose colors from a reference
image or palette you may do the following, as I currently do:

Look at an online site for RGB to HSV or HSB conversion or check the color palette in your Graphics
Editor and choose the HSV or HSB color there.

Then simply calculate the correct values for Hue = n for the script like: n/360*100 wich gives you for
example 70.83. In order to input these values in the script I have changed line 19 and 30 in the .html file to:

'NumericInput' instead of 'IntegerInput' and add 'style="decimalPlaces:2"' behind 'default="100"'

Hope you find this little tip useful.

Regards
Stefan

EDITED: 14 Feb 2020 by STEFAN

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 From:  Frenchy Pilou (PILOU)
9676.64 In reply to 9676.63 
Can you post the file modified ? That will avoid some trivial errors! :)
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 From:  amur (STEFAN)
9676.65 
Hi Pilou,

not sure if this is a good idea ... but here is a picture.

modified-html

Regards
Stefan
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 From:  Frenchy Pilou (PILOU)
9676.66 In reply to 9676.65 
OK that is more clear! :)

---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Michael Gibson
9676.67 In reply to 9676.63 
Hi Stefan, I've updated the attached versions to take a hue value between 0 and 360 so you can use these ones without doing any converting.

- Michael

EDITED: 15 Feb 2020 by MICHAEL GIBSON

Attachments:

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 From:  amur (STEFAN)
9676.68 
Hi Michael,

*thanks a lot, much appreciated!!!* :-)

Best regards
Stefan
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 From:  Frenchy Pilou (PILOU)
9676.69 
Must make a new translation! :)
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Frenchy Pilou (PILOU)
9676.70 
And of course with exactly same regulates!

---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Frenchy Pilou (PILOU)
9676.71 
French version will be done in a few time! (I must go to eat :)

@ Michael : Just a little detail :)
with the new 360 option you must erase this internal rectangle in the English "360" original! ;)

EDITED: 15 Feb 2020 by PILOU

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 From:  Frenchy Pilou (PILOU)
9676.72 
French version done with the 2 possibilities
H 0 -100 or 0 - 360 :)
http://moiscript.weebly.com/deacutegradeacutes.html

---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  nameless
9676.73 In reply to 9676.67 
Awesome stuff! Such a cool thread :)
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 From:  Frenchy Pilou (PILOU)
9676.74 
Always fun :) And thx to Max Smirnov for its incredible Subdivision, Split, Bridge, Scale !
Explode Move an Hidden Function By Michael

EDITED: 15 Feb 2020 by PILOU

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 From:  Michael Gibson
9676.75 In reply to 9676.71 
Hi Pilou,

> @ Michael : Just a little detail :)
> with the new 360 option you must erase this internal rectangle in the English "360" original! ;)

Oops, looks like I forgot to remove that on the Path one. I've updated the attachment at:
http://moi3d.com/forum/index.php?webtag=MOI&msg=9676.67

Thanks, - Michael
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 From:  nameless
9676.76 In reply to 9676.74 
Looking delicious Pilou :) <3

What is the Hidden Function script?
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 From:  Frenchy Pilou (PILOU)
9676.77 In reply to 9676.76 
The hidden function is "ExplodeMove" native you must Press Tab and write it (with any capitals (so EXplodeMOVe is valid) but without Spaces! ;)
You can also make a shortCut
And it's present also if you have installted the List Scripts/Commands helper...for me the more speedy trick! ;)

EDITED: 15 Feb 2020 by PILOU

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 From:  bemfarmer
9676.78 
ExplodeMove is in Max's CustomUI, at the top of his Scripts menu.
- Brian
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 From:  Mindset (IGNITER)
9676.79 
Is there some way that a version of the Color Gradient script could apply its effect to the vertices of a obj export (file)?
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 From:  Michael Gibson
9676.80 In reply to 9676.79 
Hi Mindset,

re:
> Is there some way that a version of the Color Gradient script could apply its effect
> to the vertices of a obj export (file)?

Sorry no there isn't any way to set them individually, faces in .obj export will inherit the color of the surfaces they were generated from.

To manipulate individual mesh vertices you would need to do that in a polygon mesh editing program.

- Michael
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