Hi Gord, so to find out what is preventing your object from being a solid set up a shortcut key as described here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=6051.2
Then trigger that shortcut key which will select all naked edges. If you do this with your model and then look at the object properties panel in the upper right corner of the window you can then see it says 3 edges are selected.
These edges are quite small so hard to see at first glance. But if you push the "Reset" button on the toolbar at the viewport bottom, that will zoom in to them and then you can zoom out to get an idea of where the problem is at.
In your case here it's in this area:
I separated out those surfaces and untrimmed them to examine the surface geometry and the problem is they don't touch cleanly along the mirror plane, there is some overshoot:
So this was caused by a misalignment between the surface end and the mirror line. Instead of ending right on the world y axis line, this surface went past it a a bit and then when mirrored that area does not line up.
I'll see if I can tune it up for you.
- Michael
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