Hi Gordon, here's a different method that makes fewer surfaces. For this one I started with lines put in for the straight areas:
Then put in these curve blends:
Then I used the rebuild command to make these curves made up of one single segment and then used Construct > Loft to make the surface:
Then I used Edit > Trim to divide the edges, then Construct > Sweep of the bottom profile up along those edges to make this piece:
Then select these edges:
And use Construct > Blend to put in a blend surface there:
The part that's difficult about modeling things in a "patch by patch" manner like this is that you need to use Blend or Fillet in some areas to fill in a smooth surface for you rather than trying to construct every single surface directly.
- Michael
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