V4 beta Jan-22-2020 available now
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 From:  Michael Gibson
9660.98 In reply to 9660.96 
Hi aphaits,

re:
> Hi Michael, is there a difference in installing CustomUI in v3 and v4?

Yes, there is a different version for v4, there is a link to it at:
http://moi3d.com/forum/index.php?webtag=MOI&msg=6507.1

It is meant to be installed in AppData rather than in the install folder.


re:
> I know this is most probably error in my side but I can't seem to get CustomUI
> working correctly in v4 January Beta but it works great in v3.

What version of CustomUI are you using on v4, is it the one made for v4 or the one for v3?

- Michael
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 From:  aphaits
9660.99 In reply to 9660.98 
Yes I've used the same link:
http://moi3d.com/forum/index.php?webtag=MOI&msg=6507.268

Moi3d v3 I used CustomUI 1.03 with Dark Gray Theme for 3.0
Moi3d v4 beta I used CustomUI 2.0 Beta 2 with Dark Gray Theme for 4.0 beta

Tried fresh v4 install without dark gray theme and it has the same list problem.
When installing in AppData folder, does all three folders go there? or only startup folder contents?

I've attached screenshots:

v3 Ext Scripts List Works


v3 not sure how lighting script works


v3 Obj Library List Works


v4 Ext Scripts List Both Empty


v4 lighting doesnt show a message


v4 node edit and log button shows empty windows


v4 Obj Library List Empty


v4 subdiv script seems to be missing

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 From:  aphaits
9660.100 In reply to 9660.97 
Hi Brian,

I'm using windows 10 and when installing with default settings, v4 installed in Program Files, v3 installed in Program Files (x86)

Tried copying commands, objects, and startup folder to appdata/roaming/moi, but there's no change. Still nothing on the list rollout.
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 From:  Michael Gibson
9660.101 In reply to 9660.99 
Hi aphaits,

re:
> When installing in AppData folder, does all three folders go there? or only startup folder contents?

Yes, you'll need to copy all three folders over there so you should have:

appdata/roaming/moi/objects

appdata/roaming/moi/customui

(Note, not nested inside startup)

Both of those will be new directories that did not previously exist inside appdata/roaming/moi/ .

For startup there will be an already existing startup folder in appdata/roaming/moi/startup, copy the contents of the startup folder from the .zip file into appdata/roaming/moi/startup .

If you only copy the startup scripts and not "objects" or "customui" then you'll get most of the problems you describe.

re:
> v4 Ext Scripts List Both Empty

The menu for these are inside the customui folder, if it was not copied over you will get this result.


> v4 lighting doesnt show a message

Same thing here, the menu is inside the customui folder and so if you did not copy the customui folder over you will get this result. In order to use this extension though it depends on a section of your moi.ini file to have been populated with lighting settings from a separate older plug-in. To make it work, install the Lighting Options plugin from here and run it: http://moi3d.com/forum/index.php?webtag=MOI&msg=5222.43 that should then fill in the section of moi.ini that the CustomUI lighting menu is looking for.


> v4 node edit and log button shows empty windows

Node editor needs to be installed separately to appdata/roaming/moi/nodeeditor for it to work, you can get it at http://moi3d.com/wiki/nodeeditor, get the one labeled "Most recent version with new extensions collected by James here".

The dialog for the Log button is in the customui folder so it needs the customui folder to be copied over.


> v4 Obj Library List Empty

It requires the objects and customui folders to be copied over, if not you'll get the result you show.


> v4 subdiv script seems to be missing

It needs to be installed separately, go to http://moi.maxsm.net/media/files/ and get Subdiv_beta9.zip, unzip and copy the 2 files _Subdiv_beta9.htm and _subdiv_beta9.js into the appdata/roaming/moi/commands folder and that will make that command available and it will then run when you push that button.

Some other ones that also are installed separately are Bridge, Split, Scale, and ImpObj. You can get those at http://moi.maxsm.net/media/files/, look for:
sSplit.v.0.95.2015.08.10.zip
sBridge.v.0.71.2015.03.26.zip
sScale.v.0.6.2015.03.28.zip
ImportObj.v.1.5.2015.09.10.zip

Unzip and put the contents inside appdata/roaming/moi/commands .

Let me know if you are still seeing any problems.

- Michael

EDITED: 24 May 2020 by MICHAEL GIBSON

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 From:  bemfarmer
9660.102 
The cool thing for Moiv4beta is that once "appdata" is set up properly, new beta updates
utilize it, and presumably the final Moi4 release.
-Brian

For the extra scripts, note that the ones without the underscore "_" prefix appear at the tail end.
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 From:  aphaits
9660.103 In reply to 9660.101 
Thank you very much Michael!

Everything works great!

Still have a lot to learn using some of the scripts, but everything seems to be working.
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 From:  Cemortan_Tudor
9660.104 
any option to select from right to left to act the same as left to right ?
95% of the cases I'm selecting individual components & a lot of times I have to hide geometry/surfaces to select desired curves/construction
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 From:  Michael Gibson
9660.105 In reply to 9660.104 
Hi Cemortan_Tudor, if you don't have a convenient open area to initiate a selection rectangle you can hold down Shift+Ctrl which will force window selection to happen. It won't try to do click selection when Shift+Ctrl is down so it isn't necessary to hide objects if you use that method.

But there is also an option in moi.ini that controls how window selection works. It's in moi.ini under:

[Selection]
WindowSelectMode_Combo_Intersect_Contained=Combo

If you set that to =Intersect it will always use the dashed outline "crossing" method (right-to-left in Combo mode) where anything that intersects the selection rectangle will be targeted.

If you set it =Contained it will always use the solid outline (left-to-right in Combo mode) where only things that are completely contained inside the selection rectangle will be targeted.

- Michael
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 From:  mkdm
9660.106 
Hello Michael.

How are you? I hope all is ok for you.

Just a banal question :)

When you'll publish the official final release of V4?
Are you working on some specific area yet?

Thanks and have a nice day.
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 From:  Cemortan_Tudor
9660.107 
Hi Michael !
can u update geometry factories on http://moi.maxsm.net/api/ ?
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 From:  Michael Gibson
9660.108 In reply to 9660.106 
Hi Marco,

re:
> When you'll publish the official final release of V4?

Soon I hope, but I don't have a specific date yet.


> Are you working on some specific area yet?

Yes, there is still a little work to do to finish up dimensions.

- Michael
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 From:  Michael Gibson
9660.109 In reply to 9660.107 
Hi Cemortan_Tudor,

re:
> can u update geometry factories on http://moi.maxsm.net/api/ ?

Sorry, no I cannot. That isn't my web site.

- Michael
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 From:  mkdm
9660.110 In reply to 9660.108 
Ok Michael.

Thanks for the infos.

Have a nice day.
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 From:  TwinSnakes
9660.111 
Dude, I REALLY need dimensions to be printable - is there anyway you can give an ETA on printing/export support for dimensions?
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 From:  Michael Gibson
9660.112 In reply to 9660.111 
Hi TwinSnakes, soon I hope, but still a few days out at least.

- Michael
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 From:  TwinSnakes
9660.113 In reply to 9660.112 
Thanks Michael, hope all is well with you. Havent checked in on you in a long while.

I had to get some Blueprints ready, ASAP - and Moi3D was soo much faster to work with compared to AutoCAD.

I went to print and *GASP* - well, you know the rest.
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 From:  Michael Gibson
9660.114 In reply to 9660.113 
Hi TwinSnakes, I'm working on it!

- Michael
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 From:  Przemas
9660.115 
Just gave the beta a spin on my Linux workstation and it works like a charm so far (fingers crossed). I am super impressed by the subd to nurbs option. Fast and results are really good.
On a linux side of things I've accidentally forgot to disable dxvk in the wine prefix... and to my surprise it didn't cause any issues so far. Will check out the built in hud to check whether dxvk is being used.

So in the next couple of days I'll be setting keys / macros then will try opening some heavier files from Rhino. If all goes well I'll finally have a proper nurbs sketching on my regular PC :) .

edit: one glitch I've found so far - sometimes when I hide browser tab MoI seem to be stuck with the selection on one of the objects in the scene, on the active layer. Thus I can't select / move etc other objects. When I open browser tab I can select etc again. Hide browser - can't.

EDITED: 9 Jul 2020 by PRZEMAS

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 From:  Michael Gibson
9660.116 In reply to 9660.115 
Hi Przemas,

re:
> edit: one glitch I've found so far - sometimes when I hide browser tab MoI seem to be stuck with
> the selection on one of the objects in the scene, on the active layer. Thus I can't select / move etc
> other objects. When I open browser tab I can select etc again. Hide browser - can't.

This seems to have something to do with OpenGL on Linux getting confused in some way when the viewport windows get resized. I haven't been able to figure out why it's sensitive to that yet.

- Michael
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 From:  Przemas
9660.117 In reply to 9660.116 
ok, hope this one gets a workaround. I'm able to reproduce it a bit too easily - so will definitely have an impact on overall workflow.
Does not happen with v3.

Which API does MoI v4 use - OpenGL, DX ? And are there some config options to force a specific API? I'd like to tinker a bit as hopefully this one might have a workaround (like Nvidia triple buffering redraw bug).
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