V4 beta Jan-22-2020 available now
 1-12  …  33-52  53-72  73-92  93-112  113-132  …  173-178

Previous
Next
 From:  Michael Gibson
9660.73 In reply to 9660.68 
Hi Kenmo,

re:
> Wow...looks to be good. Maybe a game changer for me. I was able to import a model I created in 3D Coat as an obj

That's great, I'm glad it will be useful for you!

It should open up a lot of new possibilities to use sub-d modeling to create some organic base forms and then bring those into MoI for further CAD type work with booleans, etc...

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
9660.74 In reply to 9660.71 
Hi Mr. Yuri,

> Only my scene browser is really narrow now.
> I had it almost double the size.
> I tried to search ini for scene or browser but cannot find how to edit width.
> Also searched forum but searching here is quite a pain and I didn't find it.

It's a new feature in this current v4 beta that you can drag the edge scene browser with the mouse to change its width.

It's the second thing listed in the beta release notes in the first message of this thread:



If it doesn't work then you probably have overwrittten the MainWindowLayout.xml file in this new beta with the old one from the previous release. If so then don't do that, it is not supported to overwrite the entire UI of a new release with all the UI of an old release, that's very different than using an old moi.ini file. Just overwriting all of the UI files will result in a mangled install that will not have any new UI functions working properly.

- Michael

EDIT: file name referred to should be "MainWindowLayout.xml".

EDITED: 21 Mar 2020 by MICHAEL GIBSON

Attachments:

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Mr. Yuri (MR_JURAJ)
9660.75 In reply to 9660.74 
Hello Michael,
I noticed the changes :)
however I installed Codys dark theme (http://moi3d.com/forum/messages.php?webtag=MOI&msg=9242.1) and that screwed the dragging of the pane.
It was \ui\commandbar.htm or \ui\_newcommandbar.htm.

Will notify Cody as dark theme with modified UI was great for me.
But some other features might get impacted so I leave it for now :(

Thanks a lot for explanation.
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
9660.76 In reply to 9660.75 
Hi Mr. Yuri, if Codys dark theme is overwriting the entire UI folder then that's what can cause the most problems with interfering with new features.

For the scene browser resizing, it is probably enough to make sure the file "MainWindowLayout.xml" in the ui folder is not overwritten, make sure that file comes from the current v4 beta's default installation instead of from a previous v4 beta. It has some new attributes in it marking the browser pane to be resizable and if you overwrite it with an old one that will be lost.

But in general overwriting the whole UI folder with files from previous versions can cause these kinds of problems.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  KENMO
9660.77 In reply to 9660.72 
[quote]
that you just put inside the Moi commands folder...so one, two or three files...
then make a shortcut with _CMorph on the secound column, or Press TAb then write _Cmorph (with any capitals but without spaces)
[/quote]

Thanks kindly for the reply. But your response did not help. I know what short cuts are but I don't know what second column you are talking about?

Installing plugins in Photoshop, 3DCoat or Blender3D are easy. Doing so in MOI3D is very awkward. I'm no computer dummy, I recently retired after being a System Administrator for over 30 years (Novel Netware, Suse linux, Windows server).

Cheers & many thanks..
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  KENMO
9660.78 
Love the beta. MOI3D & 3DCoat are great combo. And fantastic bargains when compared to the competition. Michael Gibson rocks!

I installed the beta on my I7-4700 and I got these icons on the bottom of the screen. I recently built a newer Ryzen 7 3700 and decided to try the beta on my new computer.
However on the AMD Ryzen 7 I do not have these icons. How do I enable them?





Thanks Micheal for creating such an awesome piece of software.

Cheers

Ken
Attachments:

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
9660.79 In reply to 9660.78 
I believe that all these icones are from Max Smirnov Custom UI...
http://moi3d.com/forum/index.php?webtag=MOI&msg=6507.1
Not so evident to install ;)
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  KENMO
9660.80 In reply to 9660.79 
These tools do not display on my install of MOI3D ver 3 or of the earlier versions of beta 4 on my I7-4700K. They appeared only in the Jan 22-2020 beta 4 on my I7-4700K.
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
9660.81 In reply to 9660.78 
Hi Ken,

re:
> However on the AMD Ryzen 7 I do not have these icons.

That's normal, those icons are not part of the default MoI install, they are part of a customized UI plugin written by Max Smirnov like Pilou writes above.


> How do I enable them?

You would need to install the CustomUI modification on the above link.

I would recommend holding off on that for a while until you get accustomed to using the normal MoI installation first.

Most of those icons you show there can already be found on the side pane - "Sel all", "Desel all", and "Invert" can be found on the side pane under the Select tab. "Image", "Cplane", and "Reset all" can be found on the side pane under the View tab, "Hide" and "Lock" can be found under the Edit tab, and "Horiz center", "Top", "Bottom", "Vert center", "Left" and "Right' are inside the Transform > Align command.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
9660.82 In reply to 9660.80 
Hi Ken,

re:
> These tools do not display on my install of MOI3D ver 3 or of the earlier versions of beta 4 on my I7-4700K.
> They appeared only in the Jan 22-2020 beta 4 on my I7-4700K.

They are not part of the default install, I would guess that you must have installed the CustomUI plugin at some point?

Do you have any files inside your %AppData%\Moi\startup directory? By default that directory is empty, if it has the CustomUI files in there it would be because you installed it there and that is what makes those icons show up.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  KENMO
9660.83 In reply to 9660.82 
Here are the files in my startup folder on my I7-4700K (Windows 10 64 bit)

Attachments:

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
9660.84 In reply to 9660.83 
Hi Ken,

re:
> Here are the files in my startup folder on my I7-4700K (Windows 10 64 bit)

Ok - so with a default MoI install that folder is empty. So with those files in place there it means at some point in the past you copied those files into there which is how the CustomUI extension is installed.

That is what is making those additional buttons show up on that machine.

If you have another MoI install on a different machine that you want to behave the same, you will need to do the same installation on that machine as well. That means copy those files over to the same spot on your other machine and also check if there is anything under %AppData%\Moi\customui or %AppData%\Moi\commands as well. If there is then copy those over too.

Once you have installed the same customized stuff onto your other machine as you have previously done on this one then it should behave the same.

Right now they are behaving differently because you have the CustomUI extension installed on one but not on the other.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  KENMO
9660.85 In reply to 9660.84 
Thanks Michael. I did as you suggested and copied over the startup folder to the new computer. It worked as you said. Many thanks.
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
9660.86 In reply to 9660.85 
No problem Ken I'm glad that you're set up now!

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  sunspeed
9660.87 
Dear MoI3D community,

I recognized an issue with the size of a curve (Freeform & control points) in my actual MoI3D V4 22Jan installation.

In the parameter box of the object (here called "Curve100 x 5 mm) the size is shown with 0 x 100 x 4,6 mm. When editing the size by clicking on the size, the size of the curve is listed with 0x100x5mm (what it should be). So there is a mismatch in the size displayed to the real. The object itself has the size of 0x100x5mm. (pls. see attachments)

What did I do before? The initial object size was 0x100x4,6mm. Then I re-sizes it by clicking on the size and entering a new number 5mm instead of 4,6mm.

I also recognized that this behaviour appears in my examples only when the curve had more than 3 points (more than start, mid, end).

Maybe there is a setting to get the displayed size refreshed somewhere in the option menu that I simply did not found till now (I'm really a beginner in 3D design).

Thanks for help,

sunspeed
Attachments:

Image Attachments:
Size: 21.7 KB, Downloaded: 37 times, Dimensions: 288x206px
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
9660.88 In reply to 9660.87 
Hi sunspeed, the size shown on the top level of the properties panel is an estimated size done with a quicker calculation. For solids and surfaces it is the bounds of the display mesh and for a curve it will be the bounds of points sampled along the curve.

Because that piece of UI is updated on every selection action, it needs to be a quick calculation. Otherwise there could be a kind of laggy or hiccupy feel with more complex models where it would be doing a lot of work on every selection click.

To get a higher accuracy size you can click the size label and the "edit size" menu will pop up. The values on the edit size menu are done using the more complex full analytic calculations on the spline surfaces or curves.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  sunspeed
9660.89 In reply to 9660.88 
Hi Michael,
thanks a lot for your explanation. The way MoI is doing the calcs sounds efficient. Was just not aware about this calculation process.

All the best,
sunspeed
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  bemfarmer
9660.90 In reply to 9660.88 
Should there be an indicator, say ~, before the less accurate number? :-)
(asked partly in jest)

- Brian
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Phiro
9660.91 
Hi,

Don't know if this question have been send before.
I like the possibility to import OBJ in V4beta.
But it's linked to a subd operation next.

Of course we can use a separate script to import OBJ,
but if we could avoid the subd operation in native V4, it would be cool.

Have a good 3D !
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
9660.92 In reply to 9660.91 
Hi Phiro, sorry no I'm not expecting to have that kind of non-sub-d .obj import. The problem is that NURBS solids are not intended to be made up of say a hundred thousand little tiny flat faces. There is some overhead in how NURBS surfaces represent faces with an "underlying surface" and then trim curves that mark areas of the surface as active or holes. So each surface in a NURBS solid is more complex (but can do more) than a polygon in a poly modeling program. A model with a hundred thousand little tiny flat surfaces is very heavy and unwieldy when represented as a NURBS object.

A NURBS model should have larger smooth surfaces in it, like a sphere for example should be just one exact sphere surface with a trimming boundary on it, not a whole lot of little flat facets.

If you have an .obj file that you want to edit as polygons, then MoI is just not the right tool to use for that job. It is not designed to work with that type of model structure. You should be using a polygon mesh modeling program to work on that kind of data, it will not work well with MoI.

Since sub-d smoothing generates larger smooth surfaces, it's the type of import that does fit ok.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All

 

 
Show messages:  1-12  13-32  33-52  53-72  73-92  93-112  113-132  133-152  …  173-178