Hi pior, thanks for the feedback!
> I am seeing a confirmation on release for edges and faces on my end here, but I
> understand that the way I work is quite different from the defaults (using edge/face/model
> selection filters as opposed to going down the hierarchy of components), therefore
> my perception of these things is likely skewed.
Yes, you're seeing somewhat different behavior than normal because of having selection filters always on.
The filters were a later addition and the main initial concept of them was that they were meant to be used every once in a while to help with a difficult selection situation, not as an always-on primary way of working like you're doing. So they're not quite as finely tuned up.
I think it should be possible to tweak things so that when a filter is active that would prevent the whole object from being dragged that it could do an immediate update on button press like it does for regular full object selection. I'll take a look at setting that up.
> On that topic : I would say that the need to constantly go to side/front/top views for most
> manipulations/transformation is probably one of the few things holding Moi back at the moment.
Well it depends on the particular use case. For other cases working in the ortho views is an essential thing. Basically the single biggest strength of NURBS modeling is that it can produce 3D models very quickly and precisely from 2D curves. Because of this, working with 2D curves is a big focus area for MoI.
> I understand that this is hardly a problem when working on an established part to reproduce
> precisely, <.....>
It doesn't really have much to do with that, in many cases it's just fundamentally easier to control things with 2D profile curves in 2D views.
For some examples take a look at the tutorials in the MoI documentation:
http://moi3d.com/3.0/docs/tutorials.htm
Those are not making "established parts", they are making objects from scratch but notice all the work with 2D curves done with 2D views there.
I do want to allow for workflows using the 3D view as well, over time I've added quite a bit of functionality in that area and it is something that I want to continue to refine in the future. Working with 2D curves is kind of the top priority though.
> yet the current export button is more of a "Save Selected". So why not simply call it just that ?
It's because it fattens up the button quite a bit:
It's not so great to have one button so much wider than all the other ones, it sort of draws attention to it.
The kind of UI that MoI is targeting with having a combination of both text and icons combined is pretty space constrained and so often there are compromises to keep the text small so the buttons don't get too non-uniform.
I've nearly changed that to "Export selected" several times before, it will probably end up that way eventually if nothing else comes up to improve it.
- Michael