V4 beta Jan-22-2020 available now
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 From:  Przemas
9660.117 In reply to 9660.116 
ok, hope this one gets a workaround. I'm able to reproduce it a bit too easily - so will definitely have an impact on overall workflow.
Does not happen with v3.

Which API does MoI v4 use - OpenGL, DX ? And are there some config options to force a specific API? I'd like to tinker a bit as hopefully this one might have a workaround (like Nvidia triple buffering redraw bug).
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 From:  Michael Gibson
9660.118 In reply to 9660.117 
Hi Przemas, the Windows version of MoI will use Direct3D11 by default on Windows and OpenGL by default when running on Wine.

There is a setting in moi.ini you can modify to use a specific API:

[View]
GraphicsAPI=Direct3D11
or
GraphicsAPI=OpenGL

- Michael
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 From:  Przemas
9660.119 In reply to 9660.118 
yup, confirmed - happens with OpenGL renderer. Does not happen with DX11.
With forced DX11 I noticed that MoI starts correctly with DXVK. Sadly when you start adding / extruding geo visual glitches happen. Thus had to disable DXVK.
Still have hopes for that option as most of the times if I get the app working with DXVK I get the best performance and stability (Vulkan is awesome from end user point of view - but I totally get it how much more work it requires from dev side, one of the reasons I have my hopes in translation layers like dxvk).

edit: and with api set to DX11 the __GL_MaxFramesAllowed = 1 setting is not needed

edit2: another small thing I've found - in V4 selecting sub patches is trickier than in V3. For example on a cylinder to select a "cap" in V4 I need to really play with camera view position till it allows me to pick the cap. In V3 it works like a charm.

EDITED: 9 Jul 2020 by PRZEMAS

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 From:  Konni
9660.120 
HI Michael,
My Beta version of October has ended.
Should I download JAN-22 Beta?
And how can I export all my scrips, configs and shortcuts to newer version of Beta?

Thank you a lot.
Have a nice day !

K.
- Konni
Artstation Instagram V4 Beta Win 10
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 From:  Michael Gibson
9660.121 In reply to 9660.120 
Hi Konni, yes the Jan-22 beta does not expire until Sept 12, so you should download the Jan-22 to keep v4 running right now.

re:
> And how can I export all my scrips, configs and shortcuts to newer version of Beta?

Your shortcuts and settings are stored in the moi.ini file in the appdata folder. The new beta will use the same moi.ini file and so those settings will automatically come over.

For scripts that you have added, it depends on how you added it. If you put them in the appdata commands folder then the new beta will find those there as well and you won't need to do anything more.

If you copied the scripts into the install commands folder, then you will need to copy those over so the new beta can find them. MoI will look for plug-in commands inside both the install's commands folder and also the appdata commands folder. I would recommend putting them in the appdata commands folder so new versions will find them there automatically.

On Windows you can find the MoI appdata commands folder by using Win+R to bring up the "Run" dialog and then put in %AppData%\moi\commands.

- Michael
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 From:  Konni
9660.122 In reply to 9660.121 
Thank you very much for such informative and clear answer.
- Konni
Artstation Instagram V4 Beta Win 10
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 From:  kopperdrake
9660.123 
I just wanted to say, as a MoI user for some years, thank you. I have *only* ever used it to convert CAD files to LightWave objects - that was the main reason buying it, and it has done a great job. The beta v4 has been a great asset for larger file conversion.

But this is not why I'm saying thank you. I'm saying thank you because I have recently used it to help me with our industrial design projects. We're a small 3D design house, starting as 3D visualisers, but two of the main guys, myself included, are industrial designers by trade. We use Inventor for our CAD work, but I don't use it, having moved into 3D visualisation way back after uni. When it came to the concept design of a new organic product, my usual modelling tool, LightWave, was limiting what I could do. I downloaded Rhino, and the interface put me off immediately. I needed something that *looked* simple, all the tools were visible that I needed - no clutter to befuddle the newbie.

So I looked again at the MoI I had installed and, after a day or two, I managed to pull off the concept process with me feeling as though I had controlled the design rather than the software controlling it. Having the bug I am now carrying out some in-house projects with it - and I love using it! Snappy and responsive, and pretty intuituive.

So, thank you. When v4 comes out I'll definitely be getting it!
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 From:  Rudl
9660.124 
We all are waiting for V4. I hope, it will come in the next time.
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 From:  TwinSnakes
9660.125 
Is there anyway to subscribe to a thread here, or some announcements thread so I can be notified when there is a release?

Is there some other social media vehicle I can subscribe too for release announcements, like Twitter, Facebook, etc?

...I just cant keep coming back here everyday like this to check.
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 From:  Frenchy Pilou (PILOU)
9660.126 In reply to 9660.125 
Seems last line of this section can do that you want...thread subscriptions...
https://moi3d.com/forum/user.php?webtag=MOI
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 From:  Michael Gibson
9660.127 In reply to 9660.123 
Hi kopperdrake, thanks I'm really glad that MoI has been useful!

- Michael
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 From:  Cemortan_Tudor
9660.128 
Ohayo Michael ! can u export idl file so I could add to my http://moi3d.com/forum/index.php?webtag=MOI&msg=8665.32 new futures of v4 ?
- Tudor -
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 From:  Michael Gibson
9660.129 In reply to 9660.128 
Hi Tudor, v4 has a different mechanism for how the script interface is defined so there isn't a moi.idl file for v4. Once the last beta is out I will go through and make a list of all the available properties though.

- Michael
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 From:  TwinSnakes
9660.130 In reply to 9660.126 
Other DCC packages have a "Release" thread you can subscribe too, where Users cannot make post, but only the Admins - that way, whenever you got a notice from that "Release" thread, you know that a new release is available for download.
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 From:  DDP
9660.131 
Moi3d is a great tool. Simplicity is a sign of genius. Thanks!

But Moi3d lacks only a few features for professional work:
1 - "Changedegree" (not to be confused with "Rebuild", it distorts the geometry a lot) for curves and surfaces to simplify the geometry as closely as possible to the original, changing the degree and making it cleaner;
2 - "Align", to align patches and curves with G0, G1, G2, G3 on all sides of the mating surface or curve with adjacent geometry. It is difficult to make clean and smooth surfaces without Align.
3 - options for transformation to move the CV along the edges (hulls) of the surface and along the surface normals.
4 - curvature check tool (curvature plot, surface boundary check, zebra, curvature shading).

It's enough :) If you add this, the beginners will not even notice it, but the professionals will be able to work very accurately and cleanly in Moi3d.

P.S. Subdivs are also needed, but they solve only part of the modeling problems. Jewelers will like the subdives, but industrial designers will find the subdives in trouble. In subdivided surfaces with their dirty fillets at the corners of the patches, they are not smooth everywhere, in fact, this causes problems in model refinements. For the precise production of products with high-quality smooth shapes, this approach of creating a 3D model is not suitable, only for sculpture, jewelry and a basic concept preview.

There is a need for both approaches: subdives and classic surfaces.

EDITED: 27 Jul 2020 by DDP

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 From:  Michael Gibson
9660.132 In reply to 9660.131 
Hi DDP, I think MoI will get those tools eventually, but the ones you are asking about are for advanced NURBS surface modeling. That is a pretty finicky type of modeling that has a much higher learning curve than solids modeling using primarily 2D profile curves.

Currently that type of modeling is not really a main focus area for MoI but I do expect to add to that toolset over time.

But probably a sub-d toolset will get a higher priority than advanced NURBS modeling though, again because the learning curve is so high for "patch by patch" type NURBS surface modeling. It's more difficult to learn and to be productive with than sub-d. Sub-d was largely created and took off because that type of NURBS modeling is so difficult.

- Michael
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 From:  Larry Fahnoe (FAHNOE)
9660.133 In reply to 9660.132 
With Max's NutsAndBolts.v.0.96.2015.06.22 and V4 beta Jan-22-2020 on MacOS 10.13.6, I note an odd bug: while the script appears to work properly for many sizes, both 3/8-16 UNC and 1-8 UNC bolts fail to create the bolt portion. It appears that there is a math related bug somewhere because slightly different pitch values do produce a bolt, although likely with an incorrect thread-form. For example, Max's script supplies 1.588mm as the pitch for a 3/8-16 UNC, the "correct" value is 1.5875 (1 / TPI * 25.4), neither value produces a bolt but 1.5885 does.

For some reason I'm not able to get MoI V3 to run (I always use the V4 betas), so I cannot check to see if this is a V4 bug or something else. I have not dug into the script deeply enough to see why it is failing.






--Larry
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 From:  fcwilt
9660.134 In reply to 9660.133 
Hi,

I could make use of being able to create threaded models.

Where can one find this add-on?

Thanks.

Frederick
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 From:  Frenchy Pilou (PILOU)
9660.135 In reply to 9660.134 
If you speak about Nut & bolt, Gears ?

http://moi.maxsm.net/media/files/

EDITED: 28 Jul 2020 by PILOU

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 From:  fcwilt
9660.136 In reply to 9660.135 
Thank you for that link.

Frederick
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