Moi3d is a great tool. Simplicity is a sign of genius. Thanks!
But Moi3d lacks only a few features for professional work:
1 - "Changedegree" (not to be confused with "Rebuild", it distorts the geometry a lot) for curves and surfaces to simplify the geometry as closely as possible to the original, changing the degree and making it cleaner;
2 - "Align", to align patches and curves with G0, G1, G2, G3 on all sides of the mating surface or curve with adjacent geometry. It is difficult to make clean and smooth surfaces without Align.
3 - options for transformation to move the CV along the edges (hulls) of the surface and along the surface normals.
4 - curvature check tool (curvature plot, surface boundary check, zebra, curvature shading).
It's enough :) If you add this, the beginners will not even notice it, but the professionals will be able to work very accurately and cleanly in Moi3d.
P.S. Subdivs are also needed, but they solve only part of the modeling problems. Jewelers will like the subdives, but industrial designers will find the subdives in trouble. In subdivided surfaces with their dirty fillets at the corners of the patches, they are not smooth everywhere, in fact, this causes problems in model refinements. For the precise production of products with high-quality smooth shapes, this approach of creating a 3D model is not suitable, only for sculpture, jewelry and a basic concept preview.
There is a need for both approaches: subdives and classic surfaces.
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