Hi Gordon,
re:
> So I can if I have a hollow part, say without an end on it, I can patch in a surface
> and join it to the other sides then?
Yes that's correct. For some areas like the open bottom here:
those could probably be avoided by getting your object to be a closed solid before you applied the cut to it. If you cut a solid with a boolean operation, it will leave behind the imprint of the cutting object to fill those areas in right then so you don't have to do it separately.
See these for some description of this:
http://moi3d.com/forum/index.php?webtag=MOI&msg=8822.15
http://moi3d.com/forum/index.php?webtag=MOI&msg=7102.3
http://moi3d.com/forum/index.php?webtag=MOI&msg=5075.3
http://moi3d.com/forum/index.php?webtag=MOI&msg=3883.3
The way to fix up something like this manually is you would get the surfaces used to cut the object:
Then select those bottom surfaces, run Edit > Trim and pick the upper object as the cutting object. Then inside the Trim command pick this region as the area to discard:
That will leave this remaining piece which is then what you need to join in there:
These steps could probably be avoided though if you could close off the object to be a solid earlier on before cutting it.
- Michael
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