Adding a flange plate to a curved surface.
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 From:  Michael Gibson
9654.22 In reply to 9654.17 
Hi Gordon,

re:
> I'm very new to CAD. I'm a professional modelmaker and am trying to make it do things
> in a way I'd make them by hand. Not so easy!

It seems like you're off to a good start! Keep at it and it will keep getting a little easier.

Like Pilou mentions above, probably the #1 tip is to make sure your starting curves are well constructed and don't have any anomalies in them. Anything messy about the curves will tend to inherit to stuff constructed from them as well.

- Michael
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 From:  Gord (NEOMEGA)
9654.23 In reply to 9654.20 
Super job, thanks!
G
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 From:  Gord (NEOMEGA)
9654.24 In reply to 9654.16 
Hi.

Apologies again!

It seems now that most of this model is made up from surfaces and not solids as I wanted. Is there a way to turn them back into solid or have I to start again after 10 days of effort? Will it print like this?

Thanks

G

EDITED: 11 Jun 2020 by NEOMEGA

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 From:  Michael Gibson
9654.25 In reply to 9654.24 
Hi Gordon, you need to have solids for 3D printing. Are you going to want to print the whole thing in one piece or are you planning on printing it as several parts?

You don't necessarily have to start over if you don't have solids, you can convert an open surface into a solid by using Edit > Join to glue in surfaces to fill in open spots.

If some areas are open because pieces are missing then that means you would need to construct new surfaces there. If some areas are open because pieces did not meet up very cleanly then it may involve redoing those areas.

To figure out why an object is not a solid, set up the shortcut key as described here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=6051.2

Then you can push a shortcut key and see where the "naked edges" are at, those are spots where an edge belongs to only one surface instead of being joined between 2 surfaces like you need for a solid.

- Michael
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 From:  Frenchy Pilou (PILOU)
9654.26 In reply to 9654.24 
for 3D print something today each objects must be "solid" and "waterproof"...

There is something possible but that is not fair! :)
Save as Obj and reload it in a "Voxel" program so all becomes "solid" because that will be only "cubes" ;)
A free cool one is Magicavoxel...a not free is 3D Coat...



But the game here is to made it in Nurbs with Moi ! ;)

So just take object by object and search the one(s) who is (are) not "solid" !

EDITED: 22 Jan 2020 by PILOU

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 From:  Gord (NEOMEGA)
9654.27 In reply to 9654.25 
Thanks!

The thing will be split into several components. So I can if I have a hollow part, say without an end on it, I can patch in a surface and join it to the other sides then?

Tx!

G
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 From:  Frenchy Pilou (PILOU)
9654.28 In reply to 9654.27 
You must not have surfaces without thickness!

This never works! Surface(s) must made a volume! A surface alone makes nothing for 3D print!

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 From:  Michael Gibson
9654.29 In reply to 9654.27 
Hi Gordon,

re:
> So I can if I have a hollow part, say without an end on it, I can patch in a surface
> and join it to the other sides then?

Yes that's correct. For some areas like the open bottom here:



those could probably be avoided by getting your object to be a closed solid before you applied the cut to it. If you cut a solid with a boolean operation, it will leave behind the imprint of the cutting object to fill those areas in right then so you don't have to do it separately.

See these for some description of this:

http://moi3d.com/forum/index.php?webtag=MOI&msg=8822.15
http://moi3d.com/forum/index.php?webtag=MOI&msg=7102.3
http://moi3d.com/forum/index.php?webtag=MOI&msg=5075.3
http://moi3d.com/forum/index.php?webtag=MOI&msg=3883.3

The way to fix up something like this manually is you would get the surfaces used to cut the object:



Then select those bottom surfaces, run Edit > Trim and pick the upper object as the cutting object. Then inside the Trim command pick this region as the area to discard:



That will leave this remaining piece which is then what you need to join in there:



These steps could probably be avoided though if you could close off the object to be a solid earlier on before cutting it.

- Michael

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