Node help
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From:
Frenchy Pilou (PILOU)
7 Dec 2019 (4 of 8)
9608.4
In reply to
9608.3
It's not the same than this...
Put your object on the X Axe
Make a first rotation around X of any ° wanted
then result with a second rotation around Z of 45 ° ?
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From:
Barry-H
8 Dec 2019 (5 of 8)
9608.5
In reply to
9608.4
Hi Pilou,
no the block needs to be on the 45 degree axis when rotated.
Cheers
Barry
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From:
Frenchy Pilou (PILOU)
8 Dec 2019 (6 of 8)
9608.6
In reply to
9608.5
So Maybe with this Orient Node before rotation we can rotate anything on its own axe
(defined by 2 points XYZ (Top / Bottom)
Not yet tested but that must maybe work :)
http://moiscript.weebly.com/transform.html#bibeorient
Following is just one point (Bottom)
EDITED: 8 Dec 2019 by PILOU
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From:
Barry-H
8 Dec 2019 (7 of 8)
9608.7
In reply to
9608.6
Hi Pilou,
by adding a pivot line and using the getCrvSFrame works see photo.
Cheers
Barry
Attachments:
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From:
Frenchy Pilou (PILOU)
8 Dec 2019 (8 of 8)
9608.8
In reply to
9608.7
Excellent! Bravo! So the simulation of the Transform / Rotation / Rotate Axis
More simple than my 2 points Top Bottom :) (that i have never found! )
EDITED: 8 Dec 2019 by PILOU
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