obj export for sculpting
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 From:  TOM (SIRTOM)
9584.6 In reply to 9584.5 
Hi Michael,

I am indded looking for displacement brush sculpting - in Cinema.

So Pilou was right, there are settings to fill up an area with triangles and quads.

What are the best methods to achieve the sharpest edges possible while trying
to keep RAM consuming features low ?
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 From:  Michael Gibson
9584.7 In reply to 9584.6 
Hi Tom,

re:
> What are the best methods to achieve the sharpest edges possible while trying
> to keep RAM consuming features low ?

Try using the "Divide larger than" setting, there is an example here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=2833.5

You put in a distance value there and any polygons larger than that distance will get subdivided.

The specific value to use depends on the scale of your object and how dense you want it.

For example if you have an object that's 1000 units across, do not put in a "Divide larger than" value that's very small like 0.001 because that's asking to make a tremendously dense result.

For a regular sized object try starting with "Divide larger than" of 1.0, then try going down in steps.

- Michael
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