1) Direct modeling
The ability to push, pull and rotate a selected face would be huge. As demonstrated in this video: https://www.youtube.com/watch?v=kMi_0HXXaTE
2) Unwrap the selected face like a UV
This would make pattern creation with flow an absolute breeze. This is currently somewhat possible by a long workaround involving exporting a face into polygon software and flattening it perfectly there, then importing the plane back in, selecting it's outlines and rebuilding the curve, then filling the plane, but is not ideal for speed and staying "in the zone"
3) The ability to set up a viewport with a custom camera and an image overlayed over it
This would be like a primitive version of camera matching from other 3D softwares, but it doesn't have to be complex like theirs to work well. Camera matching is an extremely useful and severely underrated workflow in almost all 3D communities, and with the right amount of finessing will allow you to match concept art and your own sketches almost 1:1, at a quick pace.
4) Macros
Unlike scripts, a macro just fires off commands in the order that you put them, and requires no scripting knowledge, just writing the command names.
Any thoughts & suggestions on features you would like to see? Also, I have created a discord server exclusively for the Moi3D community: https://discord.gg/zNTasYd
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