Hi Michael,
I apologise if this has already been discussed. I use MoI for exporting CAD via LWO to Modo. It's great! But I've noticed in the V4 Beta that I'm getting a lot more problems with flipped polys in the export mesh than I do in V3.
Ideally I would just use double-sided materials in Modo/VRay but then there's problems using rounded edge shaders because of the surface normals, so I have to go and flip any problem polys by hand (which can take a long time!)
Cheers,
Will
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