Bug with Silhouette command?
All  1-3  4-6

Previous
Next
 From:  Michael Gibson
9491.4 In reply to 9491.3 
Hi Brian,

> I was wondering if Solids++ is evolving?

I don't know what their longer range plans are but no it hasn't been for a while.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  James (JFH)
9491.5 In reply to 9491.4 
Michael & Brian,

> I was wondering if Solids++ is evolving?

There does seems to be development happening in recent times.
According to IntegrityWare website, they have been "more than
doubling the size of the company over the past two years."

Does Solids# represent the evolution?
https://www.integrityware.com/SolidsSharp.html

Is this a kernel that MoI3d could transition to?

They have also developed a mesh to NURBS converter: "SubD-NURBS"
http://www.integrityware.com/subdnurbs.html

James
https://www.instagram.com/nodeology/
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
 From:  Michael Gibson
9491.6 In reply to 9491.5 
Hi James,

> Does Solids# represent the evolution?
> https://www.integrityware.com/SolidsSharp.html

Sounds like it's a port of Solids++ to the C# programming language.


> Is this a kernel that MoI3d could transition to?

No, MoI does not use C#.

But maybe they will be developing Solids++ and Solids# in parallel, I don't know.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All

 

 
 
Show messages: All  1-3  4-6