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 From:  Frenchy Pilou (PILOU)
9476.483 In reply to 9476.472 
<< How do you make that ?

@Psygorn
Just launch the James .nod voronoi
Copy / Move /Scale some times the result (half full / voronoi )
Then export as OBJ
and input by Drag and Drop files into the crazzy free SPline! :)
you can make UVs inside Spline
https://spline.design (better than SketchFab because you have a true real 360° on the 3 axes! )
some animations are started by click on the object! ;)
(background & Ground are Spline but of course all can be made inside MOI3D before OBJ exportation)

PS and of course the crazzy textures by the free online Vervette SandBox ! :) http://www.taron.de/Vervette/sandbox/

EDITED: 19 Dec 2021 by PILOU

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 From:  WN
9476.484 In reply to 9476.482 
Hi Barry-H.

Wayne does write good scripts, I just added a few lines.
Perhaps this was done on purpose, when you turn off the input returns the default data.
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 From:  Barry-H
9476.485 In reply to 9476.484 
Hi WN
apologies for name mix up but thanks again for sorting the issue out.
Cheers
Barry
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 From:  Psygorn (DRILLBIT)
9476.486 
Hello all,

How could we have constant with Array input?

please take a look at James work here: https://www.instagram.com/p/CYv6vIlP0Zy/

I tried to reconstruct it but I get an Error!

Node file attached
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 From:  James (JFH)
9476.487 In reply to 9476.486 
Psygorn

The constant node contains a 2 number array: 0,6.283 (0,2*PI)
See attached NOD file .

James
https://www.instagram.com/nodeology/
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 From:  WN
9476.488 In reply to 9476.486 
Hi Psygorn.

Enter the numbers separated by commas, this will be the array later on.
The entry you see on the screenshot is formed when there are more than 16 digits in the input line, including commas and dots.
This is done intentionally so that the node is not stretched because of the large number of digits.
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 From:  Barry-H
9476.489 
Hi,
I'm having a problem with the offset node flip option not working below 0.1 .
The offset both sides works perfectly at below 0.1 ?
I searched forum for solution but found nothing.
Any help appreciated.
Barry

EDITED: 20 Jan 2022 by BARRY-H

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 From:  Frenchy Pilou (PILOU)
9476.490 In reply to 9476.489 
Yes there is something wrong in the node Offset! :(
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  WN
9476.491 In reply to 9476.489 
Hi Barry.

There is a simple solution, look attached screenshots on them in the line 546 there is a value, it is circled, increase it as you need.
This will allow you to work with less indentation, but it will still stop.

Note: the line number may be different in your files because I changed my file.
Look from the line with "//mLoft2".
Image Attachments:
Size: 131.3 KB, Downloaded: 28 times, Dimensions: 1644x886px
Size: 126.3 KB, Downloaded: 23 times, Dimensions: 1670x886px
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 From:  Barry-H
9476.492 In reply to 9476.491 
Hi WN,
thanks I had already found that line and modified it but not being a coder wasn’t sure I was doing the right thing but it does work.
I increased it to 100.
Is this a pick point position for the offset to know which side to offset ?
Again thanks for having a look.
Cheers
Barry
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 From:  Psygorn (DRILLBIT)
9476.493 In reply to 9476.487 
Thank you, James.

:-)
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 From:  Psygorn (DRILLBIT)
9476.494 In reply to 9476.488 
Thank you, WN.

:-)
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 From:  Barry-H
9476.495 
Hi,
I am trying to count the one's in the array is this possible ?
Cheers
Barry


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Message 9476.496 deleted 23 Jan 2022 by JFH

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 From:  James (JFH)
9476.497 In reply to 9476.495 
Barry,

You could use Split Node to select only the ones
& then Length Node to give the quantity.

James
https://www.instagram.com/nodeology/


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 From:  Barry-H
9476.498 In reply to 9476.497 
Thanks James,
work great.
Cheers
Barry
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 From:  Psygorn (DRILLBIT)
9476.499 
Hello All,

It seems I cannot find "Clone ToPts" Where should I look for it?
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 From:  wayne hill (WAYNEHILL5202)
9476.500 In reply to 9476.499 
Hi Psygorn,

CloneToPts is in the points menu.

Wayne
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 From:  Psygorn (DRILLBIT)
9476.501 In reply to 9476.500 
Hi wayne hill (WAYNEHILL5202),

Thank you so much.
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 From:  Psygorn (DRILLBIT)
9476.502 
Hello James,

I tried to recreate what you have created here: https://www.instagram.com/p/CarUhPAPopQ/
(Explode Move)

I can see a much simpler shape on Moi3D view ports and it does no move! (it is not dynamic although I used Quartz node just like u used) my output says "12" not "320". What am I doing wrong?

Node file is attached.
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