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 From:  Barry-H
9476.468 In reply to 9476.467 
Hi James,
still the same issue.
I think its the voronoi node I can only generate in a rectangle up to 100 x 100.
If I take your original nod and just adjust the Y constant from 200 down to 100 all works fine.
The photo shows the results when reducing the Y value.
Cheers
Barry


EDITED: 18 Dec 2021 by BARRY-H

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 From:  James (JFH)
9476.469 In reply to 9476.468 
Thanks Barry,

quote:
I think its the voronoi node I can only generate in a rectangle up to 100 x 100.


Actually that rings a bell.
Try replacing your voronoi.js file in extensions folder with the one attached.
It is possible that mine is an updated version
See how this works with my first version of NOD file

James
https://www.instagram.com/nodeology/
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 From:  Barry-H
9476.470 In reply to 9476.469 
Hi James,
no go with that voronoi node.
Your original nod file works by reducing the X & Y constants to X 35 Y 50 plus reducing the voronoi space to 0.5.
Cheers
Barry

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 From:  James (JFH)
9476.471 In reply to 9476.470 
Barry,

That's odd!
If you look at attached image, you can see that the dimensions of generated voronoi are well over 100 units.
Did you shut down Moi3d.app & restart before reloading NOD file?

James

https://www.instagram.com/nodeology/
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 From:  Psygorn (DRILLBIT)
9476.472 In reply to 9476.461 
Hi Pilou,

And how did you do that?
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 From:  Barry-H
9476.473 In reply to 9476.471 
Hi James,
yes my mistake hadn't closed moi your new voronoi node works thank you.
Do you have the same issue with the randompts not updating in the panel ?
Many thanks
Barry
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 From:  James (JFH)
9476.474 In reply to 9476.473 
Barry,
quote:
Do you have the same issue with the randompts not updating in the panel ?

I'm not sure what you mean.
Hasn't the issue of unpatterned half torus been solved?

James
https://www.instagram.com/nodeology/
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 From:  Psygorn (DRILLBIT)
9476.475 In reply to 9476.466 
Hello again James,

I'd be happy if you guide me here as well. :-)

Happy weekend :-)
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 From:  James (JFH)
9476.476 In reply to 9476.475 
Psygorn,

Replace voronoi.js file in app support/Moi/nodeeditor/nodes/extensions/
with file attached.
James
https://www.instagram.com/nodeology/

EDITED: 19 Dec 2021 by JFH

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 From:  Barry-H
9476.477 In reply to 9476.474 
Hi James,
yes the torus node works perfectly.
My query is the randompts inputs do not update in the info panel but updates correctly in the model.
See photo.
Also could you upload the extendsrf nod please Wayne as removed it.
Again many thanks.
Cheers
Barry


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 From:  WN
9476.478 In reply to 9476.474 
Hi James .

I also show it that way, but it's easy to fix. The files are different, the difference is only two lines, attached a screenshot. Now everything works well.

EDITED: 19 Dec 2021 by WN

Image Attachments:
Size: 34.6 KB, Downloaded: 21 times, Dimensions: 1919x300px
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 From:  James (JFH)
9476.479 In reply to 9476.477 
Barry,

Ahh yes, I've never notice the the info panel does not update properly.
This must be a glitch in the script.

James
https://www.instagram.com/nodeology/
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 From:  Psygorn (DRILLBIT)
9476.480 In reply to 9476.476 
Hi James,

And thank you. it works fine.
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 From:  WN
9476.481 In reply to 9476.477 
Hi Barry-H.

Now the data will be updated, I added the necessary lines in the script.
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 From:  Barry-H
9476.482 In reply to 9476.481 
Hi Wayne,
thanks works perfect.
Have a good Xmas
Barry
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 From:  Frenchy Pilou (PILOU)
9476.483 In reply to 9476.472 
<< How do you make that ?

@Psygorn
Just launch the James .nod voronoi
Copy / Move /Scale some times the result (half full / voronoi )
Then export as OBJ
and input by Drag and Drop files into the crazzy free SPline! :)
you can make UVs inside Spline
https://spline.design (better than SketchFab because you have a true real 360° on the 3 axes! )
some animations are started by click on the object! ;)
(background & Ground are Spline but of course all can be made inside MOI3D before OBJ exportation)

PS and of course the crazzy textures by the free online Vervette SandBox ! :) http://www.taron.de/Vervette/sandbox/

EDITED: 19 Dec 2021 by PILOU

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 From:  WN
9476.484 In reply to 9476.482 
Hi Barry-H.

Wayne does write good scripts, I just added a few lines.
Perhaps this was done on purpose, when you turn off the input returns the default data.
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 From:  Barry-H
9476.485 In reply to 9476.484 
Hi WN
apologies for name mix up but thanks again for sorting the issue out.
Cheers
Barry
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 From:  Psygorn (DRILLBIT)
9476.486 
Hello all,

How could we have constant with Array input?

please take a look at James work here: https://www.instagram.com/p/CYv6vIlP0Zy/

I tried to reconstruct it but I get an Error!

Node file attached
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 From:  James (JFH)
9476.487 In reply to 9476.486 
Psygorn

The constant node contains a 2 number array: 0,6.283 (0,2*PI)
See attached NOD file .

James
https://www.instagram.com/nodeology/
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