Elephant Repository
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 From:  Karsten (KMRQUS)
9476.426 
Hello Brian, Hello Wayne,

it's difficult to say what happens. I think that internally a transformation matrix is used for this operation/factory. To create one, you need additional informations like the rotational information that are not given by two lines and certainly not when they are parallel. I had the same problem for the getCrvSFrame. The only info you have here is the direction/tangent of the curve. To create a frame/local coordinate system I used the dominant directions of the main coordinate system. That leads to some weired effects while changing the curves geometry -> flipping axes. Another method would be to use also the center of a soothing circle, but that would fail for straight lines. And yes - it is similar to the gimbal lock. A possible workarround is to add tiny values for the display of the vector - that helps the factory to calculate the orientation.

Maybe Michael can tell us what's going on under the bonnet.

A nice day to all
Karsten
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 From:  Frenchy Pilou (PILOU)
9476.427 
Extention's Nodes
Vector Section
VecMagn Node
English
https://moiscript.weebly.com/vector.html#vecmagn

---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  bemfarmer
9476.428 In reply to 9476.426 
Possibly relevant are Michael's posts here:
https://moi3d.com/forum/index.php?webtag=MOI&msg=9864.5
- Brian
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 From:  Michael Gibson
9476.429 In reply to 9476.422 
Hi Karsten,

re:
> but it seems that here is a problem - orientlinetoline generates weired results (tested with MoI V3) when the
> target has the same orientation as the start orientation especially in the main directions. After the factory is
> initialised and get other inputs (not in the main dirs) everything works fine as espected. Maybe Michael have a look.

It looks like a bug in orient line to line, part of how it works is it takes the cross product between the 2 directions to make a vector to rotate around but it is not handling the case well when the 2 directions are parallel when the cross product is undefined. I'll investigate to see if I can fix up that case.

- Michael
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 From:  Frenchy Pilou (PILOU)
9476.430 
Extention's Nodes
Vector Section
Frame by Vectors Node
English
https://moiscript.weebly.com/vector.html#framebyvecs



---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Frenchy Pilou (PILOU)
9476.431 
I don't know how works ColorVec ? (and if it's terminated)
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Karsten (KMRQUS)
9476.432 In reply to 9476.431 
Hello Pilou,
at first - great job.
ColorVec only make sense for a bundle of vectors - then it colors the vectors dependent of their length.
Nothing more.

A nice day to all
Karsten
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 From:  Frenchy Pilou (PILOU)
9476.433 In reply to 9476.432 
So color are randomly following the length or that goes from cold to warm or other ...?
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Karsten (KMRQUS)
9476.434 In reply to 9476.433 
Hello Pilou,
from blue (short) to red (long).
You can also generate vector fields:-)




Have a nice day
Karsten

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 From:  Karsten (KMRQUS)
9476.435 In reply to 9476.429 
Hello Michael,

thank you for the detailed information. I will have a look to change the code to avoid this factory.

Have a nice day
Karsten
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 From:  Frenchy Pilou (PILOU)
9476.436 
@Kasten
Perfect! That will closed in Fireworks the Vector Section!

The berturbating was the "Left Output" of the Color Node:)

I suppose i can take your example for the Repository?
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 From:  Karsten (KMRQUS)
9476.437 In reply to 9476.436 
Yep!
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 From:  Frenchy Pilou (PILOU)
9476.438 In reply to 9476.437 
@ Karsten You don't use the 1.0 Node editor ???

Cool!
So

Extention's Nodes
Vector Section
Colorvec Node
English
https://moiscript.weebly.com/vector.html#colorvec



EDITED: 6 Jul 2020 by PILOU

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 From:  fcwilt
9476.439 In reply to 9476.430 
Hi,

I gather you are developing things to enhance the node editor?

If so are they enhancements we can add to our node editor and, if so, how do we do that?

Thank you.

Frederick
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 From:  Karsten (KMRQUS)
9476.440 In reply to 9476.439 
Hello Frederick,
it's a while ago that I wrote new nodes. But from time to time I have a look to the forum and I answer questions if possible for me.
At the moment Wayne picked up the ball and is making a great job to extend the NE. James not only shows with impessive things what is possible, he also manage the extensions for the NE.
So is the package from James a good starting point.

Have a nice day
Karsten
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 From:  fcwilt
9476.441 In reply to 9476.440 
Hi,

Thanks for the clarification.

Frederick
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 From:  andras (ANDRAS2)
9476.442 In reply to 9476.1 
Hi Pilou,

I saw your Elephant plugin. Could you tell me what GUI library are you using and how did you connect the plugin with Moi. I started learning programming 2-3 years ago with Rhino 3D and it so interesting.

Andras
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 From:  Michael Gibson
9476.443 In reply to 9476.442 
Hi Andras, some information here:
https://moi3d.com/wiki/Nodeeditor

- Michael
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 From:  Frenchy Pilou (PILOU)
9476.444 In reply to 9476.442 
Hello Andras
It's not my plugin! ;)
It's Max Smirnov plugin!
I have just listed the functions nodes and try to explain all that i understand! :)
It's for that some few are empty for the moment!
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 From:  Psygorn (DRILLBIT)
9476.445 
Hello all,

I am useing MOI3D V4, and Nodeeditor 1.1jms

if you take a look at the link below u can see James had created a Voronoi cylindrical shape.
https://www.instagram.com/p/CK8Qb6XsHOa/
However, when I tried to recreate it I could not find "Rectangle2", "idSelect" and "contact" as shown in the post above. ( I hope it is not hidden from my eyes!)
I need your help what should I use instead of those nodes in order to recreate what James had created?
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