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 From:  bemfarmer
9476.390 In reply to 9476.389 
Thank you Pilou for the tips.
- Brian
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 From:  Max Smirnov (SMIRNOV)
9476.391 In reply to 9476.386 
Hi Pilou
>> When I press Load in the NodeEditor , and then press Cancel in the Windows of download file i have this... (so I select no file)
I fixed this bug. Thanks
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 From:  Frenchy Pilou (PILOU)
9476.392 In reply to 9476.391 
Excellent! ;)
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Frenchy Pilou (PILOU)
9476.393 

EDITED: 30 Jan 2020 by PILOU

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 From:  Frenchy Pilou (PILOU)
9476.394 
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Frenchy Pilou (PILOU)
9476.395 
Section Points2
RandomPts Node
English

http://moiscript.weebly.com/point2.html#randompts



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 From:  bemfarmer
9476.396 In reply to 9476.388 
To add to documentation of Max's nodelist and documentation of macros:

In Max's nodelist dropdown menu, under Macros, the selections In and Out which apply to macros, are available if and only if a macro node is present in the nodeeditor canvas, and is currently highlighted.

- Brian

(The dropdown list is long, but it is nice to be able to scan down the list to find a desired node, without having to select multiple menus.)
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 From:  Frenchy Pilou (PILOU)
9476.397 In reply to 9476.396 
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 From:  bemfarmer
9476.398 
Split node documentation.

The Split node has 3 versions, corresponding to its 3 menu options, Numbers, Points, or Objects.
Numbers option inputs, and outputs, numarrays.
Points option inputs, and outputs, pointarrays.
Objects option inputs, and outputs, objectlists.

The Split node is multitasking, so a stream of many input items will be processed.

The Split node has a "Mask" boolean (0's & 1's) input, which sends the Num inputs, or Pts inputs, or Obj inputs to either the "1" output, or the "0" output. The input stream is separated into two output streams.

The Split node has 3 modes, Repeat, Long, and Short, which control how the mask is applied to the input stream. Multitasking documentation (should) explain how the modes are applied.

For any one item of the input stream, the Split node does NOT extract its contents. For example, a point does not have its x,y z coordinates extracted.

Under the Basic menu, the "Extract" node, in Points mode, extracts one of 7 elements, X, Y, Z, rX, rY, rZ, or Scale

Under the Points2 menu, the "splitPts" node extracts 10 elements.

- Brian

EDITED: 22 Feb 2020 by BEMFARMER

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 From:  Frenchy Pilou (PILOU)
9476.399 In reply to 9476.398 
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  bemfarmer
9476.400 In reply to 9476.399 
Yes, Pilou.

I was looking at your excellent documentation while writing the above, trying to improve my understanding:-)

The last three sentences were a kind of cross reference...

- Brian

EDITED: 22 Feb 2020 by BEMFARMER

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 From:  Frenchy Pilou (PILOU)
9476.401 In reply to 9476.400 
So added in English and French ;)

http://moiscript.weebly.com/logic.html#bibesplit
http://moiscript.weebly.com/logique.html#bibfsepare

with also a link to the different Modes ( Long, Short, Cross)
http://moiscript.weebly.com/node.html#3modes :)
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Frenchy Pilou (PILOU)
9476.402 
A little restart after the confinement! :)

Move by Vector
English
https://moiscript.weebly.com/vector.html#movebyvec



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 From:  Frenchy Pilou (PILOU)
9476.403 
Extention's Nodes
Vector Section
Vector Node
English
https://moiscript.weebly.com/vector.html#vector



EDITED: 1 Jul 2020 by PILOU

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 From:  Frenchy Pilou (PILOU)
9476.404 
Extention's Nodes
Vector Section
Add Vector Node
English
https://moiscript.weebly.com/vector.html#add_vector



EDITED: 1 Jul 2020 by PILOU

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 From:  Frenchy Pilou (PILOU)
9476.405 
Extention's Nodes
Vector Section
Substract Vector Node
English

https://moiscript.weebly.com/vector.html#substr_vector



EDITED: 1 Jul 2020 by PILOU

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 From:  Frenchy Pilou (PILOU)
9476.406 
Extention's Nodes
Vector Section
DotProduct Node
English



EDITED: 1 Jul 2020 by PILOU

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 From:  Frenchy Pilou (PILOU)
9476.407 
Seems there i a glitch or i miss something ?
The vertical Vector must be inversed when order is inversed itself!



EDITED: 5 Jun 2020 by PILOU

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 From:  bemfarmer
9476.408 In reply to 9476.407 
Using ConvertPts on the point output shows the correct right hand point. (The "inverted" point.)

The vector displayed for the inverted point does seem to be incorrect. I'm investigating the code, which seems very difficult for my brain to understand :-)

- Brian

In the vector.js code, line 31 creates the vectors, using orient_line_to_line. line 287 codes for the incorrect inverted vector.
this and that do not make sense to me...

EDITED: 5 Jun 2020 by BEMFARMER

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 From:  Frenchy Pilou (PILOU)
9476.409 In reply to 9476.408 
So if we must use artificially the Invert node, that say there is a glitch! ;)
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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