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 From:  Frenchy Pilou (PILOU)
9476.346 
I suppose that is the same Camera to use than Camera2 Node
(go there for node to load and see animation! ) http://moiscript.weebly.com/r2d3.html#camera2

Section Infos
Camera Node
English
http://moiscript.weebly.com/infos.html#camera


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Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Frenchy Pilou (PILOU)
9476.347 
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Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Frenchy Pilou (PILOU)
9476.348 
Don't know that exists an Importer STL to Moi!!!

Section Import
STL Import Node

http://moiscript.weebly.com/import.html#stlimport

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Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Frenchy Pilou (PILOU)
9476.349 
Section Objects2
TrimObject
English

http://moiscript.weebly.com/objects2.html#trimobj

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Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Frenchy Pilou (PILOU)
9476.350 
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Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Frenchy Pilou (PILOU)
9476.351 
Section Objects2
ExtractPts Node
English

http://moiscript.weebly.com/objects2.html#extractpts



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Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Frenchy Pilou (PILOU)
9476.352 
Section Objects2
SetStyle Node
English

http://moiscript.weebly.com/objects2.html#setstyle


EDITED: 20 Oct 2019 by PILOU

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 From:  Frenchy Pilou (PILOU)
9476.353 In reply to 9476.352 
Section Objects2
RandomObj Node
English

http://moiscript.weebly.com/objects2.html#randomobj



---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Frenchy Pilou (PILOU)
9476.354 
Not sure of the function of the "Pinky Point" of this Node!
Was an headache to use! :)

Section Objects2
ScaleUVW Node
English

http://moiscript.weebly.com/objects2.html#scaleuvw



EDITED: 20 Oct 2019 by PILOU

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 From:  bemfarmer
9476.355 In reply to 9476.354 
Hi Pilou,

Regarding the point input to ScaleUVW:
For example, with your .nod file:
Place a physical MoI point at say (-5, -5, 0 ), for a reference marker.
Wire a point node, set to ( -5, -5, 0 ), to the pink input to ScaleUVW.
Place a circle at the origin, Top View, say radius 0.5.
Have slider vary from 0 to 10.
Select the circle, and Update Selected node.
Run the node.
Vary the slider.

Slider at zero places the circle at ( -5,-5, 0 ) with radius of zero.
Slider set to 1 leaves the circle at the origin, with radius 0.5.
Slider at 2 places the circle at ( 5, 5, 0 ) with radius of 1.
Slider at 3 places the circle at ( 10, 10, 0 ) with radius of 1.5.
etc.

- Brian
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 From:  Frenchy Pilou (PILOU)
9476.356 In reply to 9476.355 
Thx but i have a result a little different!
X & Y are negative at the screen! Does this normal ?
And for slider at 2 I have not your "5,5" but "2,2" :)
if i don't wire the Slider on scaleUVW (UVW regulated at 2 from start) size don't move!

But the big problem is the negative one!

Send the .nod for see if i have a bug inside the function itself...

EDIT: OK I have found : I must don't wire the POINT! :)
So I have exactly your result! :)

Rest only the negative points for the direction of moving : why we must input (-5,-5) and not (5,5) ?

EDITED: 21 Oct 2019 by PILOU

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 From:  Frenchy Pilou (PILOU)
9476.357 
In fact seems Point is a sort of action Point...
playing only with this Point + Move we can obtain a sort of Mirror! (and of course ScaleUVW)
(but always headaches for find directly the good result! :)

EDITED: 21 Oct 2019 by PILOU

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 From:  Frenchy Pilou (PILOU)
9476.358 
Section Objects2
IntersectObjMp
English

http://moiscript.weebly.com/objects2.html#intersectobjmp

---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Frenchy Pilou (PILOU)
9476.359 
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  bemfarmer
9476.360 In reply to 9476.359 
SelectedExt has the code of Selected, with addition of "order" choice, and a bit of code to handle the choice.
I did not delve into the code too much. Formatting of the original Selected has multiple code lines lumped together, which makes it harder to read...
- Brian
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 From:  Frenchy Pilou (PILOU)
9476.361 In reply to 9476.360 
yes but have you an example of what take advantage of use it :)
like
Creation order
A = Cube
B = Sphere
C= Cone

Selection by click
B = Sphere
A= Cube
C = Cone

But now how call object (1), object (2), object (3) for make something with ? (following the method choosen)
the array functions ? Maybe ObjtoArray i will try that!... :)



I don't see also an Array Curve Node?

EDITED: 22 Oct 2019 by PILOU

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 From:  Karsten (KMRQUS)
9476.362 In reply to 9476.361 
Hello Pilou,

it's useful for e.g. Loft. If the order of the curves not like you want;-)

Hope that helps!

Have a nice day
Karsten
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 From:  Frenchy Pilou (PILOU)
9476.363 In reply to 9476.362 
Maybe also the node "Idx Select" +"Obj to Array" can maybe resolve some of my problems! :)
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 From:  Frenchy Pilou (PILOU)
9476.364 
Aaaaah...many tests and headaches before to undertand that the first array's index was 0 and not 1 ! :D

So after that all works like a charm! :)

Section Objects2
SelectedExt
English

http://moiscript.weebly.com/objects2.html#selectedext



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 From:  Frenchy Pilou (PILOU)
9476.365 
Section Objects2
BrepNameSubObjects Node
English

http://moiscript.weebly.com/objects2.html#brepnamesubobjects







EDITED: 22 Oct 2019 by PILOU

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