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 From:  Frenchy Pilou (PILOU)
9476.313 
I have some perplexity about Import/ STLImport Node !

What put between it and the OuPut ? Direct link don't work! :(

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 From:  Karsten (KMRQUS)
9476.314 In reply to 9476.313 
Hello Pilou,
stl-import works only with ASCII stl-files.
Sometimes there are some other problems also.

Please check it.

Have a nice weekend
Karsten
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 From:  Frenchy Pilou (PILOU)
9476.315 In reply to 9476.314 
I will study that :)
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Frenchy Pilou (PILOU)
9476.316 
Section SubD
Join Node
English
http://moiscript.weebly.com/subd2.html#join

Join several Curves in only One!
At the end run this ShortCut for have directly normal selection because it's not enabled at the end of the Nodes!
script: var objs = moi.geometryDatabase.getObjects(); for ( var i = 0; i < objs.length; ++i ) { var obj = objs.item(i); obj.setHitTest( true ); }



EDITED: 12 Oct 2019 by PILOU

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 From:  Frenchy Pilou (PILOU)
9476.317 
Section SubD
The Simple Bridge is not so simple!
Accept not faces but surfaces ??? and i am sucked again with this simplicity! :)

Normally that must make that I suppose...


but...
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 From:  Frenchy Pilou (PILOU)
9476.318 In reply to 9476.317 
Section SubD

Same problem for Connection Node... :(
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 From:  Frenchy Pilou (PILOU)
9476.319 
Section SubD
SelCenterPlane
English
http://moiscript.weebly.com/subd2.html#selcenterplane



---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Frenchy Pilou (PILOU)
9476.320 
Section SubD
SubD node
English
http://moiscript.weebly.com/subd2.html#subd




---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Frenchy Pilou (PILOU)
9476.321 
Display texts + Values resolved with another headaches !:)
Was not so evident!

And now i must find something more elaborated for the mirror! A new fight with the Frame in perspective :)
For the moment it's only one orientation refexion so a little lite! :)

And as I took symmetric objects mirror is not remarquable! <:0)
so here a more understandable!


Section Transform2
Mirror Node English
http://moiscript.weebly.com/transform2.html#mirror



EDITED: 13 Oct 2019 by PILOU

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 From:  Frenchy Pilou (PILOU)
9476.322 
Section Transform2
StereoProject Node
English

http://moiscript.weebly.com/transform2.html#stereoproject



---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Frenchy Pilou (PILOU)
9476.323 
Not hyper ergonomic ...i am discovering all that ...but... :)

Mirror Node again
http://moiscript.weebly.com/transform2.html#mirror



---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Frenchy Pilou (PILOU)
9476.324 
Something i don't find : how import from a file some words directly for this sort of node ?
Not a big deal because i can make a copy past but...

Section r2d3
Text2 Node
English
http://moiscript.weebly.com/r2d3.html#text2





With the free TwinMotion
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 From:  bemfarmer
9476.325 
Just a thought.
Can there be a node which shows or creates dimensions?
Are there methods in MoI to access the dimensions?

- Brian

EDITED: 16 Oct 2019 by BEMFARMER

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 From:  Michael Gibson
9476.326 In reply to 9476.325 
Hi Brian, yes dimensions can be created by a script.

There are 8 new factories for that: dimhorizontal, dimvertical, dimaligned, dimradius, dimangle, leader, annotationtext, arrow3d.

dimhorizontal, dimvertical, and dimaligned all create a linear dimension object, and they all have 3 inputs:
0: Frame - base plane for dimension with origin at first point
1: Point - end point
2: Point - location point

dimradius has 4 inputs:
0: Object - arc or circle curve
1: String - type of radial dimension, either "Radius" or "Diameter"
2: Point - arrow point on curve
3: Point - text point

dimangle has 4 inputs:
0: Frame - center of angle
1: Point - start point
2: Point - end point
3: Point - location point

leader has 2 fixed inputs:
0: Frame - plane with origin at arrow point
1: String - text
2+ : Point inputs added

annotationtext:
0: Base frame
1: Text

arrow3d - creates a leader with 2 points with the "rotate arrow towards viewer" property set on it, this is for James to use in the node editor for a vector direction display. It automatically creates a plane for the leader given 2 points.
0: start point
1: end point

Here's an example using arrow3d:

code:
	var startpt = moi.vectorMath.createPoint(5,5,5);
	var endpt = moi.vectorMath.createPoint(10,10,10);
	var f = moi.command.createFactory( 'arrow3d' );
	f.setInput( 0, startpt );
	f.setInput( 1, endpt );
	var arrow = f.calculate().item(0);
	moi.geometryDatabase.addObject( arrow );
	f.cancel();


- Michael
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 From:  bemfarmer
9476.327 In reply to 9476.326 
Thank you Michael.
- Brian
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 From:  Frenchy Pilou (PILOU)
9476.328 
So new nodes in perspective! :)
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Frenchy Pilou (PILOU)
9476.329 
Section r2d3
Quartz2 Node
English
http://moiscript.weebly.com/r2d3.html#quartz2



EDITED: 16 Oct 2019 by PILOU

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 From:  Frenchy Pilou (PILOU)
9476.330 
Section r2d3
ObjToArray2

Difference than native ObjToArray is "StartEnd" but i don't know what is it! :)


Thanks to show me an example!
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Frenchy Pilou (PILOU)
9476.331 
Section r2d3
Camera2 Node

What is effect of Idx ? Encoder ? Effect of save (i suppose save to file ?) and how to enable it ? (press something ?)

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 From:  bemfarmer
9476.332 In reply to 9476.331 
Hi Pilou.
I did a little testing with r2d3's camera1.nod. https://moi3d.com/forum/index.php?webtag=MOI&msg=7777.861

With Frames set to, for example, 100
Frames is the number of camera pictures as test1.png, test2.png, ... test100.png, which can be snapped (picture taken).
(So maybe set Frames to say 10, for testing purposes.)

Idx is the actual number of pictures which are in the process of being taken during a Run.

I used a USB stick for the File Path entry: H:\

I placed an Ascher diamond at the origin, in Top View, for a Target.

So now, with Idx set to 0, turn Save to ON, and press Run.
100 png pictures will be taken of the Ascher diamond as it rotates, and placed in 100 png files in the H:\ directory.
(Not a very exciting set of pictures:-)
The Idx count of pictures taken increases up to 100.

Then I guess some other software can be used to make a movie from the png's

- Brian

ps Setting File Path entry to: H:\Ascher will create the png's with Aschertest1.png, Aschertest2.png,... , in the H:\ directory.

Setting File Path entry to: H:\Ascher\ with the ending backslash, will use the subdirectory Ascher for the saved files test1.png, test2.png, etc.
(The subdirectory Ascher must be manually created under H:\ before using it as the File Path entry.)

Encoder or Enc, seems to be set to .png by default, although there is also .avi in the next line of code. .avi does not seem to be used. ???
I do not know how or if Camera2 can make a video. Maybe someone else can decipher the camera2 video code?
The old Camera code mentions ffmpeg. Also jones. Maybe some other software is needed?

To re-run the camera with save, reset the Idx value to 0.

EDITED: 17 Oct 2019 by BEMFARMER

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