Hi Karsten,
I am getting an assert failure when doing "apply". After Ignore All, the two vectors cannot be deleted from MoI.
Perhaps unrelated, closing MoI with large nodeeditor canvas, and reopening MoI4beta and nodeeditor results in a large canvas with white top area hidden, and the canvas cannot be moved, unless the canvas is side dragged to be skinnier. (Cannot reproduce this effect...)
I'm trying to understand the frames.
Max incorporated Frames into the PointArray datatype. There is an old post that he made about this accomplishment.
Regarding FrameByVecs:
Adding ConvertPts and Output to the point output of FrameByVecs shows that its output Frame is located as a point at the common beginning point of the two vector inputs,
xdir and ydir.
xdir input establishes the x direction of the output frame. The ydir input does not have to be in the y direction of MoI.
Orthogonality to xdir doesn't seem to matter, as long as ydir has a nonzero value for y or z arrow point of the second input vector.
Karsten's example node uses z = 5 for the ydir vector, but y = 5 would also work, as well as other combinations of z and y.
The axis labels are still not showing up in MoI4 beta.
The addition of 3 outputs to the three vector definition points shows the 3 points to be at the three arrow tips of the 3 Line2Vec nodes.
-Brian
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