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 From:  Frenchy Pilou (PILOU)
9476.288 In reply to 9476.287 
<< X-direction and y-direction have to be different by Default;-)
I miss the principal trick! :)


But what is indicated the direction toward the sphere ?
Here i want the "Y" ...this frame is an headache for me for the moment! :)
Orient node can be helping ?

EDITED: 7 Oct 2019 by PILOU

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 From:  Karsten (KMRQUS)
9476.289 In reply to 9476.288 
Hello Pilou,

first: Points in the nodeeditor are also Frames. A Frame has an origin that is also a Point. In Your example X-Axis is the x-Axis. Now define a line in the shown z-Axis as your y-Axis Input. The resulting z-Axis is like your y-Axis - only in the wrong direction - but that doesn't matters I think.

That's Basic vector math. The z-vector is the cross product of the x and y vector.

Have a nice day
Karsten
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 From:  Frenchy Pilou (PILOU)
9476.290 In reply to 9476.289 
I will meditate that! :!
That's not the technic who affraid me it's the application with nodes! :)
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Frenchy Pilou (PILOU)
9476.291 
some many tests with this node
no success :(

---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Frenchy Pilou (PILOU)
9476.292 In reply to 9476.291 
Size of the red cone is according to the size's line! :)

But always not valide for my Projection by Direction! :(

---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  James (JFH)
9476.293 In reply to 9476.292 
Pilou,

To set the direction in projectMP, use rotatePts like so.
(image a bit blurred in compression: rY value = 90)

Hope this helps
James
https://www.instagram.com/nodeology/

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 From:  Frenchy Pilou (PILOU)
9476.294 In reply to 9476.293 
Many thx! So cool the result seems effective!
And seems an only one Point is sufficient as "Frame" if i good understand! :)
Maybe in the futur when i will be more experimented all that will be more automatic!
And maybe find a mnemotechnic trick for have this good point following the position to manage!


Now rest the ultima thing for the text2 : can we input text (not "number")(from a file maybe cvs(?) in the text input circle button?

---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Frenchy Pilou (PILOU)
9476.295 
Here the Rotation Point must be an another axe! ;)

ProjectMp Node
English
http://moiscript.weebly.com/construct2.html#projectmp



EDITED: 7 Oct 2019 by PILOU

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 From:  Karsten (KMRQUS)
9476.296 In reply to 9476.295 
Hello Pilou,

here is an example for using the vectors to create Frames with the vectors. Hopefully the Version I used is up to date.

Have a nice day
Karsten
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 From:  Frenchy Pilou (PILOU)
9476.297 In reply to 9476.296 
I understand my error : i had read Line2Vec like "Line to Vectors" so completly missed the "FrameByVecs" !!!
So believed that only one line was sufficient...

I must past this on my screen computer! :)
And will added of course in no time here! :) http://moiscript.weebly.com/construct2.html#projectmp

EDITED: 8 Oct 2019 by PILOU

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 From:  bemfarmer
9476.298 In reply to 9476.297 
A Macro CreateFrame could be useful?

- Brian
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 From:  bemfarmer
9476.299 In reply to 9476.298 
Hi Karsten,
I am getting an assert failure when doing "apply". After Ignore All, the two vectors cannot be deleted from MoI.

Perhaps unrelated, closing MoI with large nodeeditor canvas, and reopening MoI4beta and nodeeditor results in a large canvas with white top area hidden, and the canvas cannot be moved, unless the canvas is side dragged to be skinnier. (Cannot reproduce this effect...)

I'm trying to understand the frames.
Max incorporated Frames into the PointArray datatype. There is an old post that he made about this accomplishment.

Regarding FrameByVecs:
Adding ConvertPts and Output to the point output of FrameByVecs shows that its output Frame is located as a point at the common beginning point of the two vector inputs,
xdir and ydir.
xdir input establishes the x direction of the output frame. The ydir input does not have to be in the y direction of MoI.
Orthogonality to xdir doesn't seem to matter, as long as ydir has a nonzero value for y or z arrow point of the second input vector.
Karsten's example node uses z = 5 for the ydir vector, but y = 5 would also work, as well as other combinations of z and y.

The axis labels are still not showing up in MoI4 beta.

The addition of 3 outputs to the three vector definition points shows the 3 points to be at the three arrow tips of the 3 Line2Vec nodes.

-Brian

EDITED: 8 Oct 2019 by BEMFARMER

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 From:  Frenchy Pilou (PILOU)
9476.300 
Section Curves2
Helix Node
English
http://moiscript.weebly.com/curves2.html#helix


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 From:  Frenchy Pilou (PILOU)
9476.301 
@ karsten : i have resolved my headache! :)

So simple! :)

---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Frenchy Pilou (PILOU)
9476.302 
Section Curves2
CurveFillet Node
English
http://moiscript.weebly.com/curves2.html#curvefillet


EDITED: 9 Oct 2019 by PILOU

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 From:  Frenchy Pilou (PILOU)
9476.303 
Section Curves2
CurveBlend Fillet Node
English
http://moiscript.weebly.com/curves2.html#curveblend


---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Frenchy Pilou (PILOU)
9476.304 
Section Curves2
RebuildCurve Node
English

http://moiscript.weebly.com/curves2.html#reconstructcurve



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 From:  Frenchy Pilou (PILOU)
9476.305 
Section Curves2
RebuildCurve Node
English

http://moiscript.weebly.com/curves2.html#rebuildcurve



---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Frenchy Pilou (PILOU)
9476.306 
Section Curves2
Flip Node
English

http://moiscript.weebly.com/curves2.html#flipcurve can maybe more smaller :)

---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Frenchy Pilou (PILOU)
9476.307 
Section Curves2
Extend Node
English

http://moiscript.weebly.com/curves2.html#extend



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