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 From:  Frenchy Pilou (PILOU)
9476.160 
ConvertPts Node ( English French) You have the weekend for give me some infos about MathsPts, ScalePts :)
Because i am in the jungle with these 2 last!
Little images of very simple nodes example if possible! Thx by advance!

http://moiscript.weebly.com/points-e.html



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 From:  Frenchy Pilou (PILOU)
9476.161 
Before Infos about MathPts & ScalePts i can start that seems the more easy : the Basic Section! :)

Const Node (English French)

http://moiscript.weebly.com/basic.html



---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Frenchy Pilou (PILOU)
9476.162 
OutPut Node (English French) (don't know why Style's list is in French :)

http://moiscript.weebly.com/basic.html





EDITED: 13 Sep 2019 by PILOU

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 From:  bemfarmer
9476.163 In reply to 9476.155 
Hi Pilou,
It does seem like ScalePts node is not working. Maybe it needs different inputs?
I suspect that the problem is that the Pink Dots represent a pointarray class, which is much more than just raw points.

Max wrote: "point/frame array", and also "One more node added - TextArray
It converts text data to pointarray. For each point can be set upto six values: x, y, z, x-rotation angle, y-rotation angle, z-rotation angle."

Karsten posted some explanations, related to his splitPts node and his PointExt node.
7777.675
9189.16
9189.20 "at first - yes it's a frame description:
x,y,z, Euler-angles (x,y,z by using rotation order x,y,z), scale mostly 1 (useful for some programming - can be used as scale factor or for transformation proposes (homogenous coordinates)."
7777.1336

Puzzled - Brian

The pSize (scale) input is Karsten's PointExt node does not seem to work either?
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 From:  Frenchy Pilou (PILOU)
9476.164 In reply to 9476.163 
So wait and see more info! :)
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Frenchy Pilou (PILOU)
9476.165 
Point Node (English french)
http://moiscript.weebly.com/basic.html



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 From:  James (JFH)
9476.166 In reply to 9476.163 
Brian & Pilou,

>> It does seem like ScalePts node is not working. <<

ScalePt node works but only in combination with clonetoPts node.



>> For each point can be set upto six values. <<
Actually 7 values, including scale as shown on splitPts node output.

Have a great weekend
James
https://www.instagram.com/nodeology/

EDITED: 14 Sep 2019 by JFH

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 From:  Frenchy Pilou (PILOU)
9476.167 In reply to 9476.166 
Perfect!
I wîll put your cool exemple!
Stay mathPts!
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 From:  bemfarmer
9476.168 In reply to 9476.167 
Great James!


Points node and MathPts node are similar.
PointArrays are output for each node.

MathPts permits the X, Y, and Z coordinates to be mathematically manipulated with parameters a, b, c and d, as denoted by pink f(u,v) output.
Write in your desired javascript mathematical formula. <<< add in examples with a,b,c,d,u,v>>>
X, Y, and Z appear in the Info window, and are the multiple point coordinates for each point of the output f(u,v) pointarray.

The MathPts node has A, B, C and D inputs available, by Right-Click on the node, click Input, and select next slot letter.
To remove the lowest existing slot, (assume it to be “b”), right click on b’s Dot, and select "Remove Slot".
A = a, B = b, C = c, and D = d. (the capitalization has no significance?).
MathPts seems to be "missing" the W range (~Z). (There must be some reason for "missing" W range?)
Sequentiually, u takes on the values of U range, v takes on the values of V range.

Points node has the W range available (~Z), as well as W num.

U num is the number of points between U range min (currently 0), and U range max (currently 10), inclusive, and becomes (part of) the X coordinate(s) of the point(s).
Similarly for V num (~Y) and for Points node, W num (~Z).

<<< examples>>>

Wiring the output f(u,v) to the input of the ConvertPts node yields 3 modes of output, Curves U, Curves V, or points.

- Brian


Local UV coordinates can be on a surface which could curve into 3d space.

The U, V, and W coordinates parallel the relative directions of X, Y, and Z coordinates. If you look at a 2D map image, U is the equivalent of X, and represents the horizontal direction of the map. V is the equivalent of Y, and represents the vertical direction of the map. W is the equivalent of Z and represents a direction perpendicular to the UV plane of the map.

A W coordinate for a 2D surface could be used to flip the orientation...

(The two nodes evolved from one or two of Max's scripts.)

EDITED: 14 Sep 2019 by BEMFARMER

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 From:  Apophis
9476.169 
Pilou Du bist der Wahnsinn.

Vielen Dank für Deine Mühen. :-)
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 From:  Frenchy Pilou (PILOU)
9476.170 In reply to 9476.169 
@Apophis

Yes totally crazzy but absolutly necessary if like me you want have any chance to make something with it when you come from the moon! :)

EDITED: 14 Sep 2019 by PILOU

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 From:  Frenchy Pilou (PILOU)
9476.171 
Thx to James but some headaches for adapt its advice at any volumes! :)
(give a specific place to the new resized element : here its Bounding box ...
better than nothing but wanted a more specific one like a same x,y,z for same start / target Pt's element !

...and what is Mode Repeat, RepeatY, RepeatZ ?


ScalePts node (English French)
http://moiscript.weebly.com/points-e.html



EDITED: 14 Sep 2019 by PILOU

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 From:  James (JFH)
9476.172 In reply to 9476.171 
Pilou,

It is not clear to me what you mean, but cloneToPts node would generally be used with multiple points.
Attached is a better example of its use. ScalePts is multiprocessing values between 1 - 2 relative to distance from origin shown in red, to points in an array.

(Note: that my "PointArray" node is the same as your "Points" node; I changed the title in the code because I think it is a more appropriate description and less similar to "Point". It will still load OK in NE)

Hope that makes it clearer.

James
https://www.instagram.com/nodeology/


EDITED: 14 Sep 2019 by JFH


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 From:  bemfarmer
9476.173 In reply to 9476.168 
So MathPts can make a u,v network of a surface in 3d space by feeding its output into two ConvertPts, one with Curve U output, and one with Curve V output,
based upon a mathematical formula with Javascript math, which includes typical math such as sines, cosines, *, +, etc.
Feeding Curve U and Curve V into a network should make a surface.

- Brian
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 From:  bemfarmer
9476.174 In reply to 9476.172 
James, your light color scheme look very good. Will you be making it available?

- Brian
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 From:  James (JFH)
9476.175 In reply to 9476.174 
Brian

I'm glad you like my NE mod UI. I find it more legible.

I have attached my nodeEditor folder. It also includes my alterations to node labelling and titling of many of the nodes for logical consistency and removal of redundant info. This does not in any way impact on the operation of NE, or the opening & running of existing .nod files; it is purely cosmetic. Nevertheless clarity & consistency are, IMHO paramount UI/UX considerations.

I encourage you to give it a go....however if you only want to change the colour scheme, just replace main.js & colors.js in the core folder.

Have a great weekend
James
https://www.instagram.com/nodeology/

EDITED: 14 Sep 2019 by JFH

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 From:  bemfarmer
9476.176 In reply to 9476.175 
Thank you James, your colors now replace the "dark" theme.
The previous "light" theme is also still available with appropriate alternate hotkeys.
- Brian
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 From:  Frenchy Pilou (PILOU)
9476.177 In reply to 9476.172 
@James ...something like this! Target of the scaled volume(s) has the same x,y,z than the start one!



because all your examples used a figure who have yet a "center" inside their definitions so more easy to manage! :)
There is not such thing inside a simple complex volume(s) selection except maybe the Bounding Box...but I wish a specific x,y,z point :)
(maybe your last example will give me some ideas ...

Maybe JitterPts Node who has a Scale item inside can also make something...
other thing : Why colors of links have changed in your new personnal design UI of Node Editor?

@Bem ... yes i see the theory but can you put a little example with the nodes Math concretely for see how input formula in a Math node! :)

EDITED: 15 Sep 2019 by PILOU

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 From:  Frenchy Pilou (PILOU)
9476.178 
Ok find my wished Scale! :)
Start Object is selected at the good X,Y,Z position! (1,2,3)

The trick was to put 1,2,3 inside the Node Point (but even seem the "Frame" works only with 2 x,y positions ? )
and 1,2,3 inside the Move Node! :)
so some relatively easy :)

EDITED: 15 Sep 2019 by PILOU

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 From:  James (JFH)
9476.179 In reply to 9476.178 
Pilou

Alternatively use objects2/scaleUVW. See below

James
https://www.instagram.com/nodeology/

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