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 From:  Frenchy Pilou (PILOU)
9476.140 
Circular Array Node (English French)
http://moiscript.weebly.com/transform.html



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 From:  Frenchy Pilou (PILOU)
9476.141 
I have some troubles with Orient Node!

Seems no automatic "orientation"! ???

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 From:  Michael Gibson
9476.142 In reply to 9476.141 
Hi Pilou, I think you'll need to supply a coordinate frame at your desired position instead of just a point.

- Michael
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 From:  Frenchy Pilou (PILOU)
9476.143 In reply to 9476.142 
Ok but i don't see difference from a simple "Move" + "Rotate Point" against "Orient" + "Rotate Point" ?

And I must find something who give the exact orientation because with sliders there is not "snap" :)
Something like a "given face" gives the orientation of it...or...

And other thing : does the "Native functions" can work only from them ? So making "Orient" just with them...

EDITED: 10 Sep 2019 by PILOU

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 From:  Michael Gibson
9476.144 In reply to 9476.143 
Hi Pilou,

re:
> Ok but i don't see difference from a simple "Move" + "Rotate Point" against "Orient" + "Rotate Point" ?

Well the regular Transform > Orient command is indeed a combination of movement plus rotation. With something that might have more complex rotations orient could be more convenient. Like if you are applying some kind of repeated rotation on a coordinate frame Orient can take that coordinate frame directly.


> And other thing : does the "Native functions" can work only from them ? So making "Orient" just with them...

Sorry, I don't understand this part.

- Michael
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 From:  Frenchy Pilou (PILOU)
9476.145 In reply to 9476.144 
>> And other thing : does the "Native functions" can work only from them ? So making "Orient" just with them...

Actually there are 2 parts of nodes : native and extensions

So i will to know for example if native Orient can be used only with native nodes for obtain an exact results !
Because it was created before the extensions!

Problem for the moment i can't find a simple trick for have the good result!
Difficulties (for me) is transform a selection in a "frame" usable! :)
Orient something following a line or a face...surely trivial but...


EDITED: 10 Sep 2019 by PILOU

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 From:  Michael Gibson
9476.146 In reply to 9476.145 
Hi Pilou,

> So i will to know for example if native Orient can be used only with native nodes for obtain an exact results !
> Because it was created before the extensions!

Sorry, I don't know the answer to this.


> Problem for the moment i can't find a simple trick for have the good result!
> Difficulties (for me) is transform a selection in a "frame" usable! :)
> Orient something following a line or a face...surely trivial but...

For a curve you could call evaluateTangent on it to get its tangent direction and use that as the z axis of your frame, and you would then need to make the x and y axis directions by doing some vector math like using crossproduct.

If a curve is planar, (crv.isPlanar == true) then you can get the frame of its plane by crv.planarFrame

The next v4 beta will also has that for faces as well.

- Michael
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 From:  Frenchy Pilou (PILOU)
9476.147 In reply to 9476.146 
yes but seems all that is in the "extention" parts!

So stay in stand by till I finish the "native" part :)
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 From:  Frenchy Pilou (PILOU)
9476.148 
Section POINTS
http://moiscript.weebly.com/points-e.html

Points Node (English French) not sure of what is this! (from where comes the first curve of points? A simple line of ... by default because I have nothing selected! :)





EDITED: 10 Sep 2019 by PILOU

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 From:  Frenchy Pilou (PILOU)
9476.149 
InterpPts Node (English French)
http://moiscript.weebly.com/points-e.html





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Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Frenchy Pilou (PILOU)
9476.150 
SpherePts Node ( English French)

http://moiscript.weebly.com/points-e.html



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Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Frenchy Pilou (PILOU)
9476.151 
PolygonPts Node ( English French )

http://moiscript.weebly.com/points-e.html



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Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Frenchy Pilou (PILOU)
9476.152 
MovePts Nodes (English French)

http://moiscript.weebly.com/points-e.html



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Pilou
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 From:  Frenchy Pilou (PILOU)
9476.153 
RotatePts Node (English French)

http://moiscript.weebly.com/points-e.html



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Pilou
Is beautiful that please without concept!
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 From:  Frenchy Pilou (PILOU)
9476.154 
Added a short synthetic (i wish:) explanation of each yet made Point Node section! :) (English French)
http://moiscript.weebly.com/points-e.html

EDITED: 12 Sep 2019 by PILOU

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 From:  Frenchy Pilou (PILOU)
9476.155 
I am perplex about the ScalePts Node!

Don't work as supposed! (like the previous nodes)

I believe that Points would move away but nothing more than the still start position! ???
(there is nothing drawn on the rest of the screen)

I must miss something!
2 points are selected at the start!

EDITED: 12 Sep 2019 by PILOU

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 From:  Frenchy Pilou (PILOU)
9476.156 
TextPts Node (English) surrely more possiblities but this is working! :)



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 From:  Frenchy Pilou (PILOU)
9476.157 
Clone To Points ( English French) ...and better understand of what was the "Points" Node! (a simple variable 3D Array! :)

http://moiscript.weebly.com/points-e.html

Input Selection inside an Array Base(s) of Points



EDITED: 12 Sep 2019 by PILOU

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 From:  Frenchy Pilou (PILOU)
9476.158 
I must understand how works the ScalePts! ??? Its also used inside JitterPts...
That is for the moment mysterious! (for me) :)
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 From:  Frenchy Pilou (PILOU)
9476.159 
Need some infos about the Modes Step Twist Explode of TransformPTS node :)

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Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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