Whish for a specific dimensioning arrow
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 From:  Michael Gibson
9459.9 In reply to 9459.7 
Hi Wayne,

re:
> It is a selection on Solidworks arrowhead style.
>
> <link>
>
> I like the single line style for simplicity

Thanks, that is helpful and they have the "barb" style in there I see.

For the single line style do you mean this one:


MoI will have that one in this first pass at dimensioning, it will be called "tick".

- Michael
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 From:  Marc (TELLIER)
9459.10 
Hi Michael,

Were you considering dimensions to go automatically on a specific "Dimensions" Layer ?

Marc
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 From:  Martin (MARTIN3D)
9459.11 In reply to 9459.8 
Thank you Michael for considering it.

The barb arrows also look like tick arrows if they are placed next to each other:



-Martin

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 From:  wayne hill (WAYNEHILL5202)
9459.12 In reply to 9459.9 
Hi Michael, I like the arrow style that MARTIN3D suggested.
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 From:  Michael Gibson
9459.13 In reply to 9459.10 
Hi Marc, re:

> Were you considering dimensions to go automatically on a specific "Dimensions" Layer ?

I know a lot of people like to do it that way so I was thinking there should be an option for it.

There are going to be so many options for dimension properties that I've needed to set up some new properties UI to handle it. The way it's working so far is to have a "More properties..." button:



That will then pop up a properties dialog that will have a lot more space to put various details:



I'm going to see about filling in some stuff there for other object types too.

Then also there will be an annotations section in the Scene Browser Types section as well:





One thing that's bothering me at this moment is whether it's weird to have the "Annotations" text under Types there out of alignment with its siblings. But the way for it to be aligned would mean having empty space for a +/- expander box on everything even if it does not have children like this:





Which one is worse, having the "Annotations" text label out of alignment or all that extra space? Maybe best to have "Annotations" out of alignment for now but it's something I'll have to worry about more in the future when there is more hierarchy in the scene browser.

The way it is currently set up, the extra space to keep text aligned is only added to stuff inside of a hierarchy, if a top item does not have children it doesn't leave space on it...

The other thing I could do would be to skip having the annotation sub types for now, and just have one thing there for all annotations.

- Michael

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 From:  Marc (TELLIER)
9459.14 In reply to 9459.13 
Hi Michael,

Yeah maybe skipping the sub types for annotations could be a good idea, keeping only annotations and maybe another category for text.
Otherwise, positioning the plus sign conditionally on the right side might be an idea (like the yellow dot).

Yet another option would be to use leaders, something like C4D :



Concerning object types filter, would it be a good idea to have them appear only when they exist in the file?
This way you won't have a huge list as new features are implemented.

A very small thing : "Details" could make a simpler label than "More properties"

Marc

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 From:  ed (EDDYF)
9459.15 In reply to 9459.14 
Will Text Annotations allow for more than one line of text?

I often have a need to add a parts list to a drawing showing the name of the part, the part number, and the manufacturer.

So the ability to create this list off to the side would be great. The ability to use Tabs for alignment spacing would be great for this as well.
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 From:  Michael Gibson
9459.16 In reply to 9459.15 
Hi ed, yup text annotations can have multiple lines and I think tabs were working earlier but I seem to have broken them at the moment. I'll see what's up with that.

However, one other thing is that currently all annotation text is drawn in a scale independent manner, meaning it stays the same size on screen whether you zoom in or out on the model.

That keeps the text always at a readable size but it can be problematic for making something like a title block where you want to put in some kind of grid with lines and then have text filled in to that grid. So I think that there will need to be a scale dependent option as well but that will require a significantly different drawing mechanism and that won't be part of this first round of dimensions functionality.

- Michael
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 From:  ed (EDDYF)
9459.17 In reply to 9459.16 
Good deal. It will be a very useful feature.
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 From:  Michael Gibson
9459.18 In reply to 9459.14 
Hi Marc,

re:
> Otherwise, positioning the plus sign conditionally on the right side might be an idea (like the yellow dot).

That's a cool idea since then items at the top level that don't have a + expander box wouldn't be "penalized" with extra space in front of them that they don't need but still have text aligned with items with expander boxes. Also it would have the interesting property that the expander boxes for every item would be in a consistent column down the right hand side. But I think it would be awfully unusual, also having the expander box nested inwards kind of reinforces some of the sense of hierarchy. It's just so heavily prevalent that hierarchy is displayed and controlled on the left side of things.

> Yet another option would be to use leaders, something like C4D :

Well it is using them just not for the top level things. I guess you mean putting them there too which looks like this:



That does seem better than just a kind of mysterious blank space. I guess that's how things should end up but I think I'll wait to do that until there are more types of hierarchy that can be created. For v4 I'll just have the text for Annotations misaligned for now, it doesn't really make sense to change the appearance of every other item just to accommodate that one single expandable item for now.

> Concerning object types filter, would it be a good idea to have them appear only
> when they exist in the file?
> This way you won't have a huge list as new features are implemented.

That's also an interesting idea as well but it would probably lead to some jittery feeling, like you have a model with all curves, then you extrude something and then 3 items for Solids, Edges and Faces would suddenly pop up and push "Styles" downwards 3 lines.

If it starts to get unwieldy in the future I think I'd rather use hierarchy to keep this section under control. For example if it was getting pretty long all of "Curves", "Surfaces", "Solids", "Edges", and "Faces" could go under something like a "NURBS objects" collapsible parent item.

It takes quite a lot of effort to make entirely new categories of objects, so it's not really something that is too likely to get out of control anytime soon. Probably the next one will be a "SubD" object.


> A very small thing : "Details" could make a simpler label than "More properties"

This is another good idea, but the simpler label kind of looks a little lonely in the wide button:



And in a short button the properties panel is kind of unbalanced feeling:



However there is an intertwined thing which is that I need to find a home in the UI for functions like "Rebuild" and some other stuff. One possibility is to stash them on the large "Object properties" dialog either as a bunch of buttons in a section of the dialog or as one button that pops out a menu. There will be a lot of space there. But that kind of puts them another step away and you'll have this big dialog still open probably when you launch them. So another way would be to have an "object specific tools" menu that could pop out from the properties panel and with a short "Details" text it could go like this:



There isn't much room there to squeeze in much text, I really want to call it something like "Curve tools", but if I can abandon that and just call it plain "Tools" that might be a good way. But maybe I'll stick with "More properties" for v4 since I think I'll only get the extended properties part of that done for v4.

Thanks very much for the great feedback!

- Michael

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 From:  Mark (MARKG)
9459.19 
MoI's user interface is the epitome of a well designed system. I have continually marveled at Michael's discipline in staying true to his vision for the software. Even in the face of incessant calls for "more stuff" he gently and kindly guides all enquirers back to the reason he built MoI in the first place.

And now, watching him evaluate various interface suggestions, in public, is fascinating. In other contexts it would bring to mind the old saw about "seeing how sausage is made"; but with the philosophical elegance of MoI, it's more in the line of witnessing a master craftsman create one of those amazing ice sculpture centerpieces...

Bravo, Michael! You are the greatest.

And cheers to the thoughtful community of MoI users he has drawn about him.
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 From:  Michael Gibson
9459.20 In reply to 9459.19 
Thank you Mark!

- Michael
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 From:  Marc (TELLIER)
9459.21 In reply to 9459.18 
Hi Michael,

One other thing that came up to mind would be to underline items that could unfold, this would save space before the label.


This one looks good, doesn't feel unbalanced to my eyes :




Marc

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