Hi ironsightdesign, do you see the banding only in the realtime viewport display in C4D or do you also see it when doing a rendering?
If you see it in rendering it means that vertex normals are not coming over, double check the import options to make sure any option for importing vertex normals is enabled and also if you still see it maybe try .obj format instead of .fbx.
Your objects should have a normals tag after the import into C4D and you need that to get the best quality shading.
- Michael
|