Meshing Bevels Misaligned
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 From:  Michael Gibson
9458.11 In reply to 9458.10 
Hi ironsightdesign,

re:
> Reviving this thread to see if there are any plans to help solve this meshing issue.

No, as described earlier in the thread it's a normal result of how the meshing works.

There's a type of general rendering artifact that you might get when you have long skinny polygons, which it looks like you are getting in the area you have shown.

I would recommend using the "Divide larger than" setting in the meshing options dialog when you export out from MoI, that is also described earlier in this same thread as well:
http://moi3d.com/forum/index.php?webtag=MOI&msg=9458.9

If you are still getting shading problems after using "Divide larger than" to dice up long skinny polygons into more regular sized pieces can you send the model you are having problems with to me at moi@moi3d.com so I can take a look?

- Michael
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 From:  ironsightdesign
9458.12 In reply to 9458.11 
Thanks Michael

Understand its how it works based on your previous explanations. I should have said "plans to update the meshing process to help this issue".

"Divide larger than" seems to help to localize the shading errors to a smaller area...now it's just finding a balance between fixing these artifacts and polygon counts.

Thanks for the help!
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 From:  Michael Gibson
9458.13 In reply to 9458.12 
Hi ironsightdesign,

re:
> I should have said "plans to update the meshing process to help this issue".

Sorry no currently there are not any specific plans for that. It's not something that can be done by just an adjustment to the current mesher, it would require designing a different meshing algorithm. That's a very time consuming and difficult task to undertake.

- Michael
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 From:  ironsightdesign
9458.14 In reply to 9458.13 
Totally understand. This is a relatively small issue that is totally overshadowed by the quality of the rest of the meshing when compared to other CAD meshing tools.
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