I get the manual way Pilou :) . But your input is greatly appreciated.
Check this video - I think it shows how much smoother the workflow is when you have stencil/drill operation. Less clicks, less juggling with geo and so on.
https://vimeo.com/349533300
So I'm not saying achieving similar looking object is not possible, I'm just suggesting what can be done to make the workflow nicer :) .
@Michael: yeah, I totally understand that with NURBS creating your geo with profile curves is usually better way to go. But one thing I've noticed while teaching Rhino is that most folks struggle at first when it comes to thinking about shapes in cross sections and so on.
With MoI you've lowered a barier of entry when it comes to NURBS modeling quite a bit - and it is one of the reasons I often recommend MoI as an alternative :) .
And also the reason I'm thinking about parts of MoI that could be streamlined even further :D (so yeah, expect more ideas - but I'm checking whether someone posted similar ones first :D) . In this case the geo is so simple that IMO there's no need to build profiles, do a multi step booleans etc.
I'll look in to js files - hopefully will be able to figure something out (not a programmer sadly, rather a code tinkerer :D ).
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