"So the 3 keys are Iso - NetWork - Blend! "
The three keys are 'Project', 'Blend', 'Network'. The first problem is to get fair curves on the surface. In 3D mode, you can 'draw' on a surface, so long as you are in 'Object' mode and have 'On Surface' selected. Then, every point that you pick will be on the surface; but you will notice that if the picked points are very far apart (and the surface has much curvature) the line seems to disappear. This is because the curve is finding it's own way between points and is not on the surface. (BTW, for those unfamiliar with the term, 'Fair' refers to -- I will call it -- constant curvature. It is very different from 'smooth'. The term comes from the building of ships and yachts. Take a fiberglass hull and paint a line on it, from stem to stern, which looks straight from the side. Now go to one end and sight down the line. If the hull is not 'fair', it will look wavy. The surface may be quite "smooth", but if any line along the hull looks wavy, the surface is not 'fair'.) When you draw a curve this way, it will not be fair. What you need is a fair curve, on the surface. To get that, draw a curve on a plane (2D) and use as few points as you can get away with. You can easily move those points around to make the curve fair. The curve that you drew on the surface will only be a rough guide. When you 'Project' that 2D curve onto a complex, 3D surface, you will get a fair curve that is on the surface (because the projection will use as many points as necessary to make it on the surface). A very neat function of 'Project' is that after the projection, you can move the points on the 2D plane, and the curve on the 3D surface will adjust to the change! With this trick, you can fine-tune the projected curve and retain the fairness. (There is one case where this doesn't work: If you project onto a cylinder or anything like that, you will get two projections, on on each side. In this case, you can't adjust the curve after the projection. I guess that manipulating two curves at once is too difficult.) Once you have the curve that you want on the surface, do 'Select Points' and look at it. If there are a huge number of points, this may be telling you that the surface is not very fair and so many points are required to make the curve conform to the surface. You might 'Rebuild' the curve with fewer points, but if you reduce the number too much, you will have trouble trimming the surface. And while you have the points showing, zoom in on the ends and move the end-points to the intersection of adjacent surfaces, or to the edge of the surface to be trimmed. This is an important step, as it will eliminate a lot spurious end-points which can give you much trouble when do other operations. One more point on using 'Project': You may assume that you have to draw your 2D curve in one of the orthogonal views. But in many cases, that will not give you the result that you want. You need to project more or less perpendicular to the surface. So you will often have to make a plane that is more or less perpendicular and draw on that. (I thought that I would have to reset the 'C Plane' to this new plane, but usually 'Project' is smart enough to know what you are doing and will just do it. If it doesn't want to project, then reset the 'C Plane'; but 95% of the time, that's not necessary.) I've explained this at length because you have to get this right before you use 'Blend' and 'Network'. 'Iso' is certainly helpful in making the cross-sections that 'Network' needs, but I would call it a secondary, not primary function. Play around with this and see how it works for you. If you have trouble, come back with a question.
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