__Pilou, I always use 'Direction'.
__Regarding endpoints: In some cases, in the orthogonal views (or if you set the 'C-Plane') you can draw a curve and use that directly to Trim a surface. That seems the easier way. However, you are then stuck with that result, or you can undo it and go back to where you were. When you project a curve, all you have is a line on the surface, which you can still modify. One modification is to 'Show Points' on that curve. Go to each endpoint, and sort of drag it (hold the mouse button down and move it a little bit). That endpoint of the curve will then Snap to the intersection of the surface(s). Ideally, when it Snaps to the intersection, you will see "End, Int". If you wiggle around here and you see "End", and then "Int", then "End, Int", that means that there is not a clean intersection there. When I used to Trim surfaces directly, as I said at the beginning, I often had these multiple, not coincident, intersections. Then, when you select a point here later, which do you want, "End", "Int", or "End, Int"? If you look down at the coordinates, you often see that as it jumps between "End" and "Int", there will be a difference, maybe only 0.001, but that's enough to cause you trouble. If you project a curve and reset the endpoints, you eliminate these errors. As I said before, I think these are due to rounding off calculations. When you set the endpoints of a curve by Snapping to the intersection of the surface, there is no rounding off (or maybe it would be more correct to say that all the possible points are rounded to the same number).
__Another advantage of Projecting a curve (rather than trimming it directly), is that you can look at it from different angles and see if that is really what you want. If it's not, you can move the points on the original curve, on the plane, and the projected curve will follow it. This is a great advantage. The only time this doesn't work is if you project onto a cylinder, or something, where there are two sides and the projection produces two curves. In that case, moving the points on the plane, after the projection, won't work. I guess manipulating two curves at once is too difficult. But please just project a curve onto a surface and then move the points on the plane and watch what happens. BTW, you want to keep the point count as low as possible on the curve-to-project. Four or five points is usually enough, and then you can adjust those points and keep the curve fair. If you show points on the projected curve, it might have 50 points! It needs that many to keep the curve on the surface. You can't manipulate a bunch of points without making a mess. So what you are doing in effect, is moving a few points on a flat plane, and at the same time manipulating 50 points on a surface with compound curvature! It's very powerful.
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