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 From:  moujiik
9411.8 In reply to 9411.7 
Hi Pilou, the script move the object only on z axis
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 From:  Frenchy Pilou (PILOU)
9411.9 In reply to 9411.8 
Not more powerful with Move + Helpers Lines ?

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Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Michael Gibson
9411.10 In reply to 9411.9 
@Pilou - yes it is possible to use Move + Construction lines to do this type of task currently. This is just a convenient way to do it with fewer steps if you need to do it often.

@moujiik - in the future when I get a chance to do some drawing improvements in MoI I'd like to incorporate some stuff regarding z level in the regular UI. Stuff like show the current selection's z level and maybe set a z level for drawing.

- Michael
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 From:  Frenchy Pilou (PILOU)
9411.11 In reply to 9411.10 
Effectively it's a little more practical! :)

There was not yet something for snap to the nearest ?

Else Line / Line without scaling can make also some miraculous things! ;)

EDITED: 27 Jun 2019 by PILOU

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 From:  Michael Gibson
9411.12 In reply to 9411.11 
Hi Pilou,

> There was not yet something for snap to the nearest ?

Could you please describe this a little more?

- Michael
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 From:  Frenchy Pilou (PILOU)
9411.13 In reply to 9411.12 
Maybe something like that (not vital) ;)
A sort of collision...like your last one but in any direction or to the nearest...

EDITED: 27 Jun 2019 by PILOU

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 From:  Michael Gibson
9411.14 In reply to 9411.13 
Hi Pilou, sorry no there isn't anything set up for that currently.

- Michael
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 From:  Frenchy Pilou (PILOU)
9411.15 In reply to 9411.14 
No problem !:)
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Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  moujiik
9411.16 
Hi Michael, and Pilou. The script has already save me a lot of time. With a very intricate project, where some objects are deeply hidden and there are a lot of snapping points to chose from, it's very convenient to chose a reference Z point.
I often come up with lines that don't join because of different z level. It happens when drawing from top view, and flatten the whole thing often brings the curve to an unwanted z level. Then the script is usefull to bring the curve to the place we want to make an extrusion.
So, some stuff regarding z level like you describe will probably be a nice adition to the UI.
This being said, the UI is already extremely friendly, and a joy to use. Even with hours of continuous work.
Moujiik
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