Glide an Object along a Rail curve
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 From:  bemfarmer
9395.3 In reply to 9395.2 
Hi Jason,
James recently posted this, re nodeeditor:
http://moi3d.com/forum/index.php?webtag=MOI&msg=9358.1

- Brian

The three nodes are under the menu's ArraysExt, Basic2, and Points2.

EDITED: 13 Jun 2019 by BEMFARMER

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 From:  bemfarmer
9395.4 In reply to 9395.3 
Two different rails may be Concat(inated), but the value of Quartz2 max input must be double that of Div Rail input of mPath_Array.
The two rails are sequentially Glided along by the sphere.

- Brian
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 From:  bemfarmer
9395.5 In reply to 9395.4 
Maybe the Glide points could be calculated using the curves 1st derivative(?)

https://pdfs.semanticscholar.org/81d9/375408bddcbabcbcdc32857958e1375bec2b.pdf

- Brian
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 From:  bemfarmer
9395.6 In reply to 9395.5 
Changing the value of the point node has an effect, as does Flip.
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 From:  co3Darts (CO3DPRINTS)
9395.7 In reply to 9395.6 
Thanks for the link! I book marked it this time.
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 From:  bemfarmer
9395.8 
SplitPts and Move can be used, instead of Orient...
- B
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