Im having a rough time to do that.
All  1-3  4-12

Previous
Next
 From:  Vasqes (ADAM)
9389.4 
Ahh!! Thank you so much it was so frustrating :( !!! KUDOS! Now its perfect! cheeers
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
9389.5 In reply to 9389.1 
Hi Adam, it sounds like Pilou has it all worked out for you but just to make sure you know the reason for the initial result, that was because of having a sharp corner in your sweep path.

At sharp corners the sweep segments on either side of the corner will be extended and intersected with each other to make a mitered corner. But if your path is swooping around in 3D rather than planar it is not always possible for them to be intersected so you will get the extended parts in that case.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Vasqes (ADAM)
9389.6 In reply to 9389.5 
Hey Michael,

Thanks that's a better explanation! Is there any option to convert a sharp corners into soft?

cheers
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
9389.7 In reply to 9389.6 
Hi Adam,

> Is there any option to convert a sharp corners into soft?

There are a few different ways, which one is best kind of depends on the structure of your curves.

If you've drawn the curve with control points you can turn on edit points and delete the sharp control point.

If the curves have dense control points like they were a result of an intersection or something, then you might try trimming away some space between them and using Construct > Blend to put in a blend curve between them.

If your curve is planar you can use Construct > Fillet to round off corners.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
9389.8 
<< Thanks that's a better explanation!
Sure! :)
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Vasqes (ADAM)
9389.9 In reply to 9389.7 
yeah I get that thanks.

I was thinking about something more sophisticated (sorry) :) like bezier curves with nodes? as we do have in the 2d software like illustrator and so on. I think that also 3dsmax use 3d beziers with nodes.

I'm asking because im just curious its not a feature request :) or anything like that
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
9389.10 In reply to 9389.9 
Hi Adam, currently there isn't any way to switch a corner point into a smooth point but it is something I want to add in.

Right now you can delete the corner point and add in a new smooth point if you want though.

Looking at your sweep.3dm file, changing the node type would probably not be suitable for your particular case as-is because one of the curves has dense control points. Switching a point type could make it smooth but there would be a really tight bend in a small area.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Vasqes (ADAM)
9389.11 In reply to 9389.10 
Hey Micheal,

Thanks! Yes now I understand how it works. Mucho Kudos for that. And now I want more :) hehe. yes conversion would be great. You could also add a double click option. I will provide a mock-up :)
So the idea is: when I double click on the curve it goes automatically into - point edit mode -> show points - I can then select, move points and now if I double click on the point again it will convert it automatically into smooth or corner. When you double click again outisde the curve it will deselect it and hide your points - Sleek :D
This proved to be the fastest way to edit points software like Sketch-app and others use that recently. As I can see you don’t use a double click on the target right now.
Adam
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
 From:  Michael Gibson
9389.12 In reply to 9389.11 
Hi Adam, switching between a sharp vs smooth point isn't really something that needs to be done very frequently so it would not be a good target to try and optimize for a gesture-type quick access.

Points on/off is also similar, usually when you have points on you have them on for a while, it's not very common to want to turn on control points for just one second and then off again. So it's also not really a good target for a shortcut action either.

It tends to be bad overall to try and optimize actions that are not actually needed very frequently.

I'm still not sure what to do with double clicks though, I kind of like to stay away from them. Maybe if I can't figure it out at some point I could set it up so you could customize it. But they might be needed for some groups or instance editing functions though.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All

 

 
 
Show messages: All  1-3  4-12