"I'm talking about some new modelling tool like for example "Cage deformation", "Bending and tapering" (beyond the "flow" tool), some surface continuity tool, a Zebra checker, Instanting and Grouping (long...long awaited)
Just to name a few."
Well, like I said, use MAX for that.
(PS: You can group by assigning the same Styles to different objects, then you select them as a group by just clicking that style. Instancing is only necessary to save calculation power and ram, both of which are not so much of an issue nowadays and doesn't help if the renderer/model format don't support it. Besides, some renderers allow instancing right within them. Normals I usually set up in the renderer, triplanar being the quick and easy way out (zebra eliminated), continuity is using Blend etc. correctly, you can taper using 1d scaling and bend using flow.)
Of course things like this will prob. be added eventually under the menu commands I am sure. But until then I got all I need so far.
You might want to get back into MoI and with a bit of re-thinking the mesh modeling flow (i.e., ditch it) you might just fall in love with it again...
There was a post here with 3 articles from a German magazine which showed how powerful and easy MoI modeling is. That guy created cool models with a minimum of curves and solids. Definitely worth reading.
One thing I learned: If I wait for my favorite tool to become what I really want it to be, I'll never use it, because there's always another feature one can wait for.
|