Fillet Problem Due to Seam ?
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 From:  BurrMan
9355.3 In reply to 9355.1 
So you can grab and separate that piece out. select all the edges and do a join to get curves (Left in your file)
Select all the edges and hit delete to recover a sphere... rotate the speres seam edge away fro your work, then trim with the curves you grabbed.


EDITED: 27 Nov 2020 by BURRMAN

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 From:  Michael Gibson
9355.4 In reply to 9355.1 
Hi flippyfloop attached here is another version with the seam rotated like Burr's.

My method is Edit > Separate on the sphere face. Do an "untrim" by selecting one edge of it, then Ctrl+A for select all then Delete. Then Transform > Rotate > Rotate axis to rotate the sphere, then Edit > Trim and use the "Select naked edges" shortcut key (http://moi3d.com/forum/index.php?webtag=MOI&msg=6051.2) in the step where you are selecting cutting objects. Then Edit > Join to glue it back together.

- Michael
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 From:  flippyfloop
9355.5 In reply to 9355.4 
That works great thanks.
Was not aware of the Untrim function & the Naked Edges. Both very helpful.
Cheers.
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 From:  BurrMan
9355.6 In reply to 9355.4 
Thanks Michael,
I reread my post, which was utterly unclear and insufficient..........
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